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Treat
wasmtime::component::Val::Float{32,64}
zero and negative zero…
… as inequal (#5562) Following up on #5535, treat positive and negative zero as inequal in wasmtime::component::Val::Float{32,64}'s `PartialEq` logic. IEEE 754 equality considers these values equal, but they are semantically distinct values, and testing and fuzzing should be aware of the difference.
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