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Graphics

miguel edited this page Jul 11, 2018 · 5 revisions

Rendering is a crucial part in the brainGDX framework. libgdx already provides commands to render textures, sprites, particles and animations on the screen. The problem is when it comes to more complex examples:'

  • how to render a village with 25 different NPCs without writing 25 Java classes?
  • how to change the appearance of game objects dynamically?
  • how to apply shaders onto game objects?

This chapter focues on the following aspects:

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