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Currently, positioning is always orthogonal and does not consider other tiled maps such as isometric. As a result, positioning an object within Tiled has a different result within braingdx.
New Terminology
Map Position a map position is the amount of pixels (x,y) distanced from the origin, however in the orientation of the tiled map itself.
World Position world position is the amount of pixels (x,y) distanced from the origin (0,0)
Indexed Position an indexed position is the distance of tiles distanced from the origin tile
Design
The new design for position calculations still requires translations between indices and positions, as well as translating map positions to world positions.
Currently, positioning is always orthogonal and does not consider other tiled maps such as isometric. As a result, positioning an object within Tiled has a different result within braingdx.
New Terminology
Design
The new design for position calculations still requires translations between indices and positions, as well as translating map positions to world positions.
see reference implementation
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