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do not spend time drawing text with is_visible = false #893

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Nov 22, 2020
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4 changes: 4 additions & 0 deletions crates/bevy_ui/src/widget/text.rs
Original file line number Diff line number Diff line change
Expand Up @@ -153,6 +153,10 @@ pub fn draw_text_system(
let vertex_buffer_descriptor = font_quad.get_vertex_buffer_descriptor();

for (entity, mut draw, text, node, global_transform) in query.iter_mut() {
if !draw.is_visible {
continue;
}

if let Some(text_glyphs) = text_pipeline.get_glyphs(&entity) {
let position = global_transform.translation - (node.size / 2.0).extend(0.0);

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