Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added Globals struct to prepass shader #8070

Merged
merged 3 commits into from
Mar 13, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
39 changes: 29 additions & 10 deletions crates/bevy_pbr/src/prepass/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ use bevy_ecs::{
use bevy_reflect::TypeUuid;
use bevy_render::{
camera::ExtractedCamera,
globals::{GlobalsBuffer, GlobalsUniform},
mesh::MeshVertexBufferLayout,
prelude::{Camera, Mesh},
render_asset::RenderAssets,
Expand Down Expand Up @@ -167,14 +168,25 @@ impl<M: Material> FromWorld for PrepassPipeline<M> {
// View
BindGroupLayoutEntry {
binding: 0,
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
visibility: ShaderStages::VERTEX_FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: true,
min_binding_size: Some(ViewUniform::min_size()),
},
count: None,
},
// Globals
BindGroupLayoutEntry {
binding: 1,
visibility: ShaderStages::VERTEX_FRAGMENT,
ty: BindingType::Buffer {
ty: BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: Some(GlobalsUniform::min_size()),
},
count: None,
},
],
label: Some("prepass_view_layout"),
});
Expand Down Expand Up @@ -573,19 +585,26 @@ pub fn queue_prepass_view_bind_group<M: Material>(
render_device: Res<RenderDevice>,
prepass_pipeline: Res<PrepassPipeline<M>>,
view_uniforms: Res<ViewUniforms>,
globals_buffer: Res<GlobalsBuffer>,
mut prepass_view_bind_group: ResMut<PrepassViewBindGroup>,
) {
if let Some(view_binding) = view_uniforms.uniforms.binding() {
prepass_view_bind_group.bind_group =
Some(render_device.create_bind_group(&BindGroupDescriptor {
entries: &[BindGroupEntry {
let Some(view_binding) = view_uniforms.uniforms.binding() else { return };
let Some(globals_binding) = globals_buffer.buffer.binding() else { return };
prepass_view_bind_group.bind_group =
Some(render_device.create_bind_group(&BindGroupDescriptor {
entries: &[
BindGroupEntry {
binding: 0,
resource: view_binding,
}],
label: Some("prepass_view_bind_group"),
layout: &prepass_pipeline.view_layout,
}));
}
},
BindGroupEntry {
binding: 1,
resource: globals_binding,
},
],
label: Some("prepass_view_bind_group"),
layout: &prepass_pipeline.view_layout,
}));
}

#[allow(clippy::too_many_arguments)]
Expand Down
4 changes: 4 additions & 0 deletions crates/bevy_pbr/src/prepass/prepass_bindings.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,9 @@
@group(0) @binding(0)
var<uniform> view: View;

@group(0) @binding(1)
var<uniform> globals: Globals;

// Material bindings will be in @group(1)

@group(2) @binding(0)
Expand All @@ -16,3 +19,4 @@ var<uniform> mesh: Mesh;
var<uniform> joint_matrices: SkinnedMesh;
#import bevy_pbr::skinning
#endif