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[Merged by Bors] - Make Core Pipeline Graph Nodes Public #6605

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cryscan
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@cryscan cryscan commented Nov 14, 2022

Objective

Make core pipeline graphic nodes, including BloomNode, FxaaNode, TonemappingNode and UpscalingNode public.
This will allow users to construct their own render graphs with these build-in nodes.

Solution

Make them public.
Also put node names into bevy's core namespace (core_2d::graph::node, core_3d::graph::node) which makes them consistent.

@james7132 james7132 added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use labels Nov 14, 2022
Comment on lines -178 to +165
const IN_VIEW: &'static str = "view";
pub const IN_VIEW: &'static str = "view";
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@mockersf mockersf Nov 14, 2022

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if this is going to be public and reused, should it have a more unique value?

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I'm not sure if this is in the scope of this PR, currently other core nodes all have the same input slot name.

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I think it makes sense that the input slots have the same name if they serve the same purpose for their respective nodes.

@cart cart added this to the 0.9.1 milestone Nov 16, 2022
@james7132 james7132 added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Nov 17, 2022
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cart commented Nov 18, 2022

bors r+

bors bot pushed a commit that referenced this pull request Nov 18, 2022
# Objective

Make core pipeline graphic nodes, including `BloomNode`, `FxaaNode`, `TonemappingNode` and `UpscalingNode` public.
This will allow users to construct their own render graphs with these build-in nodes.

## Solution

Make them public.
Also put node names into bevy's core namespace (`core_2d::graph::node`, `core_3d::graph::node`) which makes them consistent.
@bors bors bot changed the title Make Core Pipeline Graph Nodes Public [Merged by Bors] - Make Core Pipeline Graph Nodes Public Nov 18, 2022
@bors bors bot closed this Nov 18, 2022
cart pushed a commit that referenced this pull request Nov 30, 2022
# Objective

Make core pipeline graphic nodes, including `BloomNode`, `FxaaNode`, `TonemappingNode` and `UpscalingNode` public.
This will allow users to construct their own render graphs with these build-in nodes.

## Solution

Make them public.
Also put node names into bevy's core namespace (`core_2d::graph::node`, `core_3d::graph::node`) which makes them consistent.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

Make core pipeline graphic nodes, including `BloomNode`, `FxaaNode`, `TonemappingNode` and `UpscalingNode` public.
This will allow users to construct their own render graphs with these build-in nodes.

## Solution

Make them public.
Also put node names into bevy's core namespace (`core_2d::graph::node`, `core_3d::graph::node`) which makes them consistent.
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A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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7 participants