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[Merged by Bors] - Add Events to bevy_ecs prelude #5159

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@alice-i-cecile alice-i-cecile commented Jul 1, 2022

Objective

This is a common and useful type. I frequently use this when working with Events resource directly, typically when caching the data or manipulating the World directly.

This is also useful when manually configuring the cleanup strategy for events.

@alice-i-cecile alice-i-cecile added A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use labels Jul 1, 2022
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jul 1, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Jul 4, 2022
# Objective

This is a common and useful type. I frequently use this when working with `Events` resource directly, typically when caching the data or manipulating the `World` directly.

This is also useful when manually configuring the cleanup strategy for events.
@bors bors bot changed the title Add Events to bevy_ecs prelude [Merged by Bors] - Add Events to bevy_ecs prelude Jul 4, 2022
@bors bors bot closed this Jul 4, 2022
inodentry pushed a commit to IyesGames/bevy that referenced this pull request Aug 8, 2022
# Objective

This is a common and useful type. I frequently use this when working with `Events` resource directly, typically when caching the data or manipulating the `World` directly.

This is also useful when manually configuring the cleanup strategy for events.
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

This is a common and useful type. I frequently use this when working with `Events` resource directly, typically when caching the data or manipulating the `World` directly.

This is also useful when manually configuring the cleanup strategy for events.
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

This is a common and useful type. I frequently use this when working with `Events` resource directly, typically when caching the data or manipulating the `World` directly.

This is also useful when manually configuring the cleanup strategy for events.
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A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants