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[Merged by Bors] - Use updated window size in bevymark example #3335
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Why is this physical width?
That makes the behaviour with a non-1 scale factor is to spawn the birds off-screen, and let them bounce off-screen. That doesn't seem ideal for a benchmark, as it might make the performance seem better (as off-screen sprites are planned to be culled). I think bevymark is meant to be a stress-test for sprite rendering, not culling behaviour.
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Yeah my bad, it shouldn't use the physical size, I will fix it.
I agree with your concern for the usefulness of resizing, though the main issue I had here was the use of WindowDescriptor since it gave the wrong impression (to me at least) that WindowDescriptor would be updated.