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[Merged by Bors] - Remove double Events::update in bevy-gilrs #2894

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@CAD97 CAD97 commented Sep 30, 2021

Objective

Solution

  • Do the change

r? @alice-i-cecile

@github-actions github-actions bot added the S-Needs-Triage This issue needs to be labelled label Sep 30, 2021
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Awesome! LGTM.

@alice-i-cecile alice-i-cecile added A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Needs-Review and removed S-Needs-Triage This issue needs to be labelled labels Sep 30, 2021
@mockersf mockersf added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review labels Oct 1, 2021
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mockersf commented Oct 8, 2021

bors r+

bors bot pushed a commit that referenced this pull request Oct 8, 2021
# Objective

- Remove duplicate `Events::update` call in `gilrs_event_system` (fixes #2893)
  - See #2893 for context
- While there, make the systems no longer exclusive, as that is not required of them

## Solution

- Do the change

r? @alice-i-cecile
@bors bors bot changed the title Remove double Events::update in bevy-gilrs [Merged by Bors] - Remove double Events::update in bevy-gilrs Oct 8, 2021
@bors bors bot closed this Oct 8, 2021
@CAD97 CAD97 deleted the gilrs-non-unique branch March 7, 2022 09:52
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A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Successfully merging this pull request may close these issues.

Events<GamepadEventRaw> appears to be getting updated twice per world tick (gilrs)
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