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[Merged by Bors] - Use a sorted Map for vertex buffer attributes #1796

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4 changes: 2 additions & 2 deletions crates/bevy_render/src/mesh/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ use bevy_ecs::{
};
use bevy_math::*;
use bevy_reflect::TypeUuid;
use std::borrow::Cow;
use std::{borrow::Cow, collections::BTreeMap};

use crate::pipeline::{InputStepMode, VertexAttribute, VertexBufferLayout};
use bevy_utils::{HashMap, HashSet};
Expand Down Expand Up @@ -210,7 +210,7 @@ pub struct Mesh {
primitive_topology: PrimitiveTopology,
/// `bevy_utils::HashMap` with all defined vertex attributes (Positions, Normals, ...) for this
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Better?

/// mesh. Attribute name maps to attribute values.
attributes: HashMap<Cow<'static, str>, VertexAttributeValues>,
attributes: BTreeMap<Cow<'static, str>, VertexAttributeValues>,
indices: Option<Indices>,
}

Expand Down