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Irradiance volume example tweaks #11911

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merged 1 commit into from
Feb 17, 2024
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@cart cart commented Feb 17, 2024

Objective

Fixes two small quality issues:

  1. With the new default ev100 exposure value, the irradiance intensity was too low
  2. The camera was rotating at a fixed speed (instead of a speed multiplied by delta time), resulting in frame-rate dependent rotation speed.

@cart cart added this to the 0.13 milestone Feb 17, 2024
@cart cart added the C-Examples An addition or correction to our examples label Feb 17, 2024
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LGTM

@cart cart enabled auto-merge February 17, 2024 00:09
@cart cart added this pull request to the merge queue Feb 17, 2024
github-merge-queue bot pushed a commit that referenced this pull request Feb 17, 2024
# Objective

Fixes two small quality issues:

1. With the new default ev100 exposure value, the irradiance intensity
was too low
2. The camera was rotating at a fixed speed (instead of a speed
multiplied by delta time), resulting in frame-rate dependent rotation
speed.
@alice-i-cecile alice-i-cecile added the A-Rendering Drawing game state to the screen label Feb 17, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Feb 17, 2024
@github-merge-queue github-merge-queue bot removed this pull request from the merge queue due to no response for status checks Feb 17, 2024
@cart cart added this pull request to the merge queue Feb 17, 2024
Merged via the queue into bevyengine:main with commit 8127d44 Feb 17, 2024
27 checks passed
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A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants