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only set up processed source if asset plugin is not unprocessed #10123

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mockersf
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@mockersf mockersf commented Oct 14, 2023

Objective

  • Since Multiple Asset Sources #9885, running on an iOS device crashes trying to create the processed folder
  • This only happens on real device, not on the simulator

Solution

  • Setup processed assets only if needed

@mockersf mockersf added A-Assets Load files from disk to use for things like images, models, and sounds O-iOS Specific to the iOS mobile operating system labels Oct 14, 2023
@mockersf mockersf added this to the 0.12 milestone Oct 14, 2023
@mockersf mockersf requested a review from cart October 14, 2023 21:20
@cart cart added this pull request to the merge queue Oct 15, 2023
Merged via the queue into bevyengine:main with commit 5781806 Oct 15, 2023
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ameknite pushed a commit to ameknite/bevy that referenced this pull request Nov 6, 2023
…engine#10123)

# Objective

- Since bevyengine#9885, running on an iOS device crashes trying to create the
processed folder
- This only happens on real device, not on the simulator

## Solution

- Setup processed assets only if needed
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this pull request Jan 9, 2024
…engine#10123)

# Objective

- Since bevyengine#9885, running on an iOS device crashes trying to create the
processed folder
- This only happens on real device, not on the simulator

## Solution

- Setup processed assets only if needed
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A-Assets Load files from disk to use for things like images, models, and sounds O-iOS Specific to the iOS mobile operating system
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