Skip to content

Commit

Permalink
revert
Browse files Browse the repository at this point in the history
  • Loading branch information
mrk-its committed Nov 5, 2020
1 parent bf4b6fa commit feaebed
Show file tree
Hide file tree
Showing 2 changed files with 4 additions and 12 deletions.
9 changes: 4 additions & 5 deletions crates/bevy_render/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -95,7 +95,6 @@ impl Plugin for RenderPlugin {

app.add_stage_after(bevy_asset::stage::ASSET_EVENTS, stage::RENDER_RESOURCE)
.add_stage_after(stage::RENDER_RESOURCE, stage::RENDER_GRAPH_SYSTEMS)
// .disable_stage(stage::RENDER_RESOURCE)
.add_stage_after(stage::RENDER_GRAPH_SYSTEMS, stage::DRAW)
.add_stage_after(stage::DRAW, stage::RENDER)
.add_stage_after(stage::RENDER, stage::POST_RENDER)
Expand Down Expand Up @@ -145,11 +144,11 @@ impl Plugin for RenderPlugin {
)
.add_system_to_stage(
stage::RENDER_RESOURCE,
Texture::texture_resource_system.system(),
mesh::mesh_resource_provider_system.system(),
)
.add_system_to_stage(
stage::RENDER_RESOURCE,
mesh::mesh_resource_provider_system.system(),
Texture::texture_resource_system.system(),
)
.add_system_to_stage(
stage::RENDER_GRAPH_SYSTEMS,
Expand All @@ -159,8 +158,8 @@ impl Plugin for RenderPlugin {
.add_system_to_stage(
stage::POST_RENDER,
shader::clear_shader_defs_system.system(),
)
.add_system_to_stage(stage::POST_RENDER, flush_render_resource_context.system());
);
//.add_system_to_stage(stage::POST_RENDER, flush_render_resource_context.system());

if app.resources().get::<Msaa>().is_none() {
app.init_resource::<Msaa>();
Expand Down
7 changes: 0 additions & 7 deletions crates/bevy_sprite/src/render/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -13,8 +13,6 @@ use bevy_render::{
};
use bevy_type_registry::TypeUuid;

use bevy_transform::prelude::GlobalTransform;

pub const SPRITE_PIPELINE_HANDLE: Handle<PipelineDescriptor> =
Handle::weak_from_u64(PipelineDescriptor::TYPE_UUID, 2785347840338765446);

Expand Down Expand Up @@ -118,7 +116,6 @@ pub fn build_sprite_pipeline(shaders: &mut Assets<Shader>) -> PipelineDescriptor
}

pub mod node {
pub const TRANSFORM: &str = "transform";
pub const COLOR_MATERIAL: &str = "color_material";
pub const SPRITE: &str = "sprite";
pub const SPRITE_SHEET: &str = "sprite_sheet";
Expand All @@ -131,10 +128,6 @@ pub trait SpriteRenderGraphBuilder {

impl SpriteRenderGraphBuilder for RenderGraph {
fn add_sprite_graph(&mut self, resources: &Resources) -> &mut Self {
self.add_system_node(
node::TRANSFORM,
RenderResourcesNode::<GlobalTransform>::new(true),
);
self.add_system_node(
node::COLOR_MATERIAL,
AssetRenderResourcesNode::<ColorMaterial>::new(false),
Expand Down

0 comments on commit feaebed

Please sign in to comment.