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bitshifter committed Mar 4, 2021
1 parent c0dfc16 commit efb597c
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Showing 15 changed files with 16 additions and 32 deletions.
3 changes: 1 addition & 2 deletions examples/3d/3d_scene.rs
Original file line number Diff line number Diff line change
Expand Up @@ -36,8 +36,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/3d/msaa.rs
Original file line number Diff line number Diff line change
Expand Up @@ -32,8 +32,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-3.0, 3.0, 5.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(-3.0, 3.0, 5.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/3d/parenting.rs
Original file line number Diff line number Diff line change
Expand Up @@ -58,8 +58,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(5.0, 10.0, 10.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(5.0, 10.0, 10.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/3d/spawner.rs
Original file line number Diff line number Diff line change
Expand Up @@ -44,8 +44,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.0, 15.0, 150.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(0.0, 15.0, 150.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});

Expand Down
3 changes: 1 addition & 2 deletions examples/3d/texture.rs
Original file line number Diff line number Diff line change
Expand Up @@ -96,8 +96,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(3.0, 5.0, 8.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(3.0, 5.0, 8.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/3d/z_sort_debug.rs
Original file line number Diff line number Diff line change
Expand Up @@ -83,8 +83,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(5.0, 10.0, 10.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(5.0, 10.0, 10.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/android/android.rs
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/asset/asset_loading.rs
Original file line number Diff line number Diff line change
Expand Up @@ -71,8 +71,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.0, 3.0, 10.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(0.0, 3.0, 10.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/asset/hot_asset_reloading.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,8 +31,7 @@ fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(2.0, 2.0, 6.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/ios/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -53,8 +53,7 @@ fn setup(
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0)
.looking_at(Vec3::default(), Vec3::unit_y()),
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/shader/hot_shader_reloading.rs
Original file line number Diff line number Diff line change
Expand Up @@ -73,8 +73,7 @@ fn setup(
.with(material)
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(3.0, 5.0, -8.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(3.0, 5.0, -8.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/shader/mesh_custom_attribute.rs
Original file line number Diff line number Diff line change
Expand Up @@ -138,8 +138,7 @@ fn setup(
.with(material)
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(3.0, 5.0, -8.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(3.0, 5.0, -8.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/shader/shader_custom_material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -94,8 +94,7 @@ fn setup(
.with(material)
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(3.0, 5.0, -8.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(3.0, 5.0, -8.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
3 changes: 1 addition & 2 deletions examples/shader/shader_defs.rs
Original file line number Diff line number Diff line change
Expand Up @@ -125,8 +125,7 @@ fn setup(
.with(blue_material)
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(3.0, 5.0, -8.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(3.0, 5.0, -8.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}
6 changes: 2 additions & 4 deletions examples/window/multiple_windows.rs
Original file line number Diff line number Diff line change
Expand Up @@ -190,8 +190,7 @@ fn setup_pipeline(
})
// main camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(0.0, 0.0, 6.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(0.0, 0.0, 6.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
})
// second window camera
Expand All @@ -201,8 +200,7 @@ fn setup_pipeline(
window: window_id,
..Default::default()
},
transform: Transform::from_xyz(6.0, 0.0, 0.0)
.looking_at(Vec3::default(), Vec3::Y),
transform: Transform::from_xyz(6.0, 0.0, 0.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}

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