Skip to content

Commit

Permalink
Expose wgpu's StencilOperation with bevy (#2819)
Browse files Browse the repository at this point in the history
# Objective

Bevy should expose all wgpu types needed for building rendering pipelines.
Closes #2818

## Solution

Add wgpu's StencilOperation to bevy_render2::render_resource's export.
  • Loading branch information
VVishion committed Sep 16, 2021
1 parent 11b4120 commit 61a4e6e
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions pipelined/bevy_render2/src/render_resource/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -26,8 +26,8 @@ pub use wgpu::{
PipelineLayoutDescriptor, PolygonMode, PrimitiveState, PrimitiveTopology,
RenderPassColorAttachment, RenderPassDepthStencilAttachment, RenderPassDescriptor,
RenderPipelineDescriptor, SamplerDescriptor, ShaderFlags, ShaderModule, ShaderModuleDescriptor,
ShaderSource, ShaderStage, StencilFaceState, StencilState, StorageTextureAccess, TextureAspect,
TextureDescriptor, TextureDimension, TextureFormat, TextureSampleType, TextureUsage,
TextureViewDescriptor, TextureViewDimension, VertexAttribute, VertexBufferLayout, VertexFormat,
VertexState,
ShaderSource, ShaderStage, StencilFaceState, StencilOperation, StencilState,
StorageTextureAccess, TextureAspect, TextureDescriptor, TextureDimension, TextureFormat,
TextureSampleType, TextureUsage, TextureViewDescriptor, TextureViewDimension, VertexAttribute,
VertexBufferLayout, VertexFormat, VertexState,
};

0 comments on commit 61a4e6e

Please sign in to comment.