Skip to content

bertt/triangulator

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

65 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Triangulator

.NET 8 library for triangulating 2D/3D WKB geometries (PolyhedralSurface/MultiPolygon/Polygon/Multiline/Line) using Earcut algorithm. Lines can be triangulated using the TubeGeometry algorithm from Three.JS.

NuGet

https://www.nuget.org/packages/bertt.triangulator/

Sample code

var buildingWkb = File.ReadAllBytes(@"testdata/building.wkb");
var wkbTriangulated = Triangulator.Triangulate(buildingWkb);
var triangulatedGeometry = (PolyhedralSurface)Geometry.Deserialize<WkbSerializer>(wkbTriangulated);
Assert.IsTrue(triangulatedGeometry.Geometries.Count == 22);

Sample result triangulating polyhedralsurface:

From:

POLYHEDRALSURFACE Z (((0 0 0, 0 1 0, 1 1 0, 1 0 0, 0 0 0)),((0 0 0, 0 1 0, 0 1 1, 0 0 1, 0 0 0)), ((0 0 0, 1 0 0, 1 0 1, 0 0 1, 0 0 0)), ((1 1 1, 1 0 1, 0 0 1, 0 1 1, 1 1 1)),((1 1 1, 1 0 1, 1 0 0, 1 1 0, 1 1 1)),((1 1 1, 1 1 0, 0 1 0, 0 1 1, 1 1 1)))

To:

POLYHEDRALSURFACE Z (((0 0 0,0 1 0,1 0 0,0 0 0)),((1 1 0,1 0 0,0 1 0,1 1 0)),((0 0 1,0 0 0,0 1 0,0 0 1)),((0 1 0,0 1 1,0 0 1,0 1 0)),((0 0 1,0 0 0,1 0 0,0 0 1)),((1 0 0,1 0 1,0 0 1,1 0 0)),((1 1 1,1 0 1,0 1 1,1 1 1)),((0 0 1,0 1 1,1 0 1,0 0 1)),((1 1 0,1 1 1,1 0 1,1 1 0)),((1 0 1,1 0 0,1 1 0,1 0 1)),((1 1 1,1 1 0,0 1 1,1 1 1)),((0 1 0,0 1 1,1 1 0,0 1 0)))

Sample result triangulation with interior rings:

Sample with multiple interior rings:

image

Remarks

  • Input wkb must be of type PolyhedralSurface/MultiPolygon/Polygon, otherwise an error will occur;
  • Triangulated geometry is returned as WKB (as PolyhedralSurface/MultiPolygon);

Polygons Method

3D Triangulation is performed in 2D mode, by projecting each input polygon to yz, zx or xy plane. The plane to project to is determined by the normal vector of the input polygon.

Pseudo code for calculating plane to project to (nb: using absolute normals here):

yz: when (normal(x) > normal(y)) and (normal(x) > normal(z))
zx: else when (normal(y) > normal(z))
xy: all other cases

For triangulation the fast Earcut method is used. After triangulation the resulting triangles are 'unflattened' to get the 3D triangles.

After that, each triangle is checked to have the same direction as the original polygon by calculating the dot product between the normal of the polygon and the normal of the triangle. If the dot product is negative, then the two vectors point in opposite directions and the triangle will be inverted.

lines Method

Triangles of (multi)lines can be calculate using the Triangulate method using the following parameters:

  • (Multi)LineString lineString: line geometry

  • float radius = 1

  • int radialSegments = 8

  • bool closed = false

A port of Three.JS TubeGeometry (https://github.com/hjoykim/THREE/) is used to calculate the mesh.

Sample code:

var wkt = "LINESTRING(-10 0 0,0 0 0,0 10 0)";
var line = (LineString)Geometry.Deserialize<WktSerializer>(wkt);
var triangles = Triangulator.Triangulate(line,2);

Benchmark

todo

Unit Testing

In the unit test there is an conversion method from triangles to glTF 2.0 using SharpGLTF (https://github.com/vpenades/SharpGLTF) for visual inspections.

Dependencies

wkx-sharp - https://github.com/cschwarz/wkx-sharp for handling geometries

History

2024-09-03: release 1.5.2: fix interior rings triangulation

2024-08-08: release 1.5.1: add support for lines without z (assuming z=0)

2024-07-30: release 1.5.0: to .NET 8 + use LineCurve instead of CatmullRomCurve (better performance + more accurate)

2024-02-20: release 1.4.3: fix lines of 2 points

2024-02-20: release 1.4.2: add multi-line support

2024-02-14: release 1.4.1: make tubularSegments and radialSegments optional

2024-02-14: release 1.4.0: add support for lines

2024-02-07: release 1.3.1: normals algorithm fix for higher precision

2024-02-07: release 1.3.0: add support for interior rings + polygons

2023-09-26: release 1.2.3: fix normal close to 0

2023-09-22: release 1.2.2: fix normals calculation

2023-08-30: release 1.2.1: add support for Geometry type as input (in addition of WKB)

2023-08-30: release 1.2: add support for MultiPolygon

2020-09-01: release 1.1: to NET 6

2020-06-10: release 1.0.3

2020-06-09: release 1.0.2

2020-06-08: release 1.0.1

2020-06-07: release 1.0.0 Initial release

About

Library for triangulating 3D geometries

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages