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v1.0.2

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@atenfyr atenfyr released this 11 Aug 12:32
· 7 commits to master since this release

Patch notes:

  • Current UAssetAPI commit is atenfyr/UAssetAPI@46c4fbf.
  • Added menu options in the file container window to allow adjusting the target path when staging a file.
  • Removed the "Stage..." menu option in the main window. If you wish to stage an asset from disk, you should use the "Stage from disk..." functionality within the file container window instead.
  • Normalized the mount point within the file container window for clarity by enforcing a standard mount point of "../../../".
  • Fixed a bug where certain IO edge cases while staging assets could cause the application to crash.
  • Fixed a bug where not refreshing before switching nodes after removing rows would lead to a failure to save from null entries being stored into the asset.
  • Fixed a bug where Soft Package References could not be modified without causing a crash.
  • Fixed a bug where arrow keys could not be used to navigate the tree view when the "Double click to edit" feature is disabled.
  • Fixed a bug where a crash would occur when attempting to import mappings under the same name as a set of mappings already on disk; the old mappings are now overriden.
  • Fixed a bug where the fallback to RawStructProperty did not work properly and implemented a notification in UAssetGUI upon opening an asset in which RawStructProperty data are present.
  • Fixed a bug where EnumProperties backed by integer types would not properly store the first enum entry when serialized as zero.
  • Fixed a bug where EnumProperties not backed by integer types were improperly stored using dummy FNames for assets with unversioned properties.
  • Fixed a bug where the package file summary was read incorrectly for UE 5.1+ editor-only assets.
  • Fixed a bug where JSON package file summary binary equality was not maintained for UE 5.1+ assets (although this had no real effect on compatibility).