Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

glTF transform #228

Merged
merged 3 commits into from
Apr 7, 2022
Merged

glTF transform #228

merged 3 commits into from
Apr 7, 2022

Conversation

emilk
Copy link
Contributor

@emilk emilk commented Apr 7, 2022

Previously the transform for the glTF nodes were ignored, which means meshes consisting of several nodes with different transforms would be all jumbled.

Also, today I learned that Blender swizzles glTF files on load/save: https://github.com/KhronosGroup/glTF-Blender-Exporter/blob/master/docs/developer.md#implementation-details 😡🤬 . This led me on a long goose chase to try to figure out why all meshes were lying on their side.

@emilk emilk marked this pull request as ready for review April 7, 2022 10:41
@asny asny merged commit cb5c203 into asny:master Apr 7, 2022
@asny
Copy link
Owner

asny commented Apr 7, 2022

Nice! 💪 🎉

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants