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Bone Circle operator and support for 3.2+
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# Add Leaf Bones | ||
Creates a circle of bones around the active bone, with bone rolls adjusted to face said active bone. | ||
Useful for radial symmetry. | ||
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Additional roll offset can be added with the built-in `Set Roll` command (which takes a roll in radians). | ||
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## Accessing | ||
While editing an Armature, go to `Add > Add Bone Circle`. | ||
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## Use | ||
Make the bone active you want to place a circle around, and run the operator. | ||
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## Example - Jetpack Thruster | ||
Place and make active a bone for the center of your thruster. | ||
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![](../images/exmp_bonecircle1.png) | ||
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Then run `Add > Add Bone Circle`--this will create a circle around your active bone. Adjust settings as needed. | ||
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![](../images/exmp_bonecircle2.png) | ||
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You can see that the bone rolls were adjusted so each bone has the same axis facing the center of the circle. | ||
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Also, my bones are spaced evenly, but my fins aren't lining up. That's an issue with how my geometry is placed, not the bones themselves. | ||
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![](../images/exmp_bonecircle3.png) | ||
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If necessary, you can use Blender's built-in `Set Roll` command to adjust the rolls. Note that this takes a value in radians. | ||
Use pi to offset rolls by 180 degrees. | ||
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![](../images/exmp_bonecircle4.png) | ||
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Now our Z axis is facing outward instead of inward! | ||
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![](../images/exmp_bonecircle5.png) | ||
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I also selected the ends of the bones, then scaled them in to create a funneling effect. | ||
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![](../images/exmp_bonecircle6.png) |
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