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T_Aurora_Profiles_Dota_2_GSI_Nodes_Map_Dota2

Anton Pupkov edited this page Aug 8, 2016 · 1 revision

Map_Dota2 Class

Class representing information about the map

Inheritance Hierarchy

System.Object
  Aurora.Profiles.Node
    Aurora.Profiles.Dota_2.GSI.Nodes.Map_Dota2
Namespace: Aurora.Profiles.Dota_2.GSI.Nodes
Assembly: Aurora (in Aurora.exe) Version: 1.0.0.0 (0.0.4.6)

Syntax

C#

public class Map_Dota2 : Node

The Map_Dota2 type exposes the following members.

Methods

 

Name Description
Public method Equals Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected method Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetHashCode Serves as the default hash function. (Inherited from Object.)
Public method GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method ToString Returns a string that represents the current object. (Inherited from Object.)
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Fields

 

Name Description
Protected field _ParsedData (Inherited from Node.)
Public field ClockTime Clock time (time shown at the top of the game hud)
Public field CustomGameName The name of the custom game
Public field GameState Current game state
Public field GameTime Game time
Public field IsDaytime A boolean representing whether it is daytime
Public field IsNightstalker_Night A boolean representing whether Nightstalker forced night time
Public field MatchID Match ID of the current game
Public field Name Name of the current map
Public field Ward_Purchase_Cooldown The cooldown on ward purchases
Public field Win_team The winning team
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See Also

Reference

Aurora.Profiles.Dota_2.GSI.Nodes Namespace

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