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Procedurally generated roller coasters with Motion Tracking from Project Tango devices. Lets make some fun.

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andrewnakas/Coasterfy

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Procedurally generated rollercoasters with Motion Tracking from Project Tango devices.

Coasterfy uses Project Tango motion tracking, C# hermite spline colliders and some simple scripting to procedurally generate a rollercoaster based on motion.

This project is going to work towards allowing the tango devices to map the worlds rollercoasters and then easily update them to a database that would allow others to ride it in virtual reality.

Known issues:

The rotations set by the splines are now not displaying correctly, this has to do with the quarternionlook that was added to build the track the right way.

Google Cardboard SDK is not working during the ride

Occasional spline root point glitches

Limited spline root count

Where this will go:

ADF to rollercoaster

Rollercoaster Simulator database

The hermite spline controller is here:

http://wiki.unity3d.com/index.php/Hermite_Spline_Controller

The cart is from here:

https://sketchfab.com/models/hliAt7xc6YU2XjXh5G4lzmQwFmR and non-commercial.

Thanks to everyone developing the Tango and the creators of these amazing assets!

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Procedurally generated roller coasters with Motion Tracking from Project Tango devices. Lets make some fun.

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