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Frog-game

This is another project from my Methodology of programming class at university. We were asked to develop the very well-known game of the game in C++. For those who don't, it is a frog that has to cross over a road with many cars and truck coming and going.

It is further practice on Object Oriented Programming, with implementation of different classes, input/output system to save the results, implementation of a queue and some recursive functions as the result of the Divide and Conquer paradigm There are clases for:

  • Area (Area)
  • Frog (Granota)
  • Vechicle (Vechicle)
  • Lane on the road (Carril)
  • Chronometer (Cronometre)
  • Queue (Cua)
  • Iterator (Iterador)
  • Node (Node)
  • Game (Joc)
  • Menu (Menu)
  • Obstacle (Obstacle)
  • Screen (Pantalla)
  • Main (Principal)
  • Scores (Puntuacions)

The .h files are stored in the my-lib directory, while the .cpp files are in the cpp folder. No more explanation needed as all the functions are very well commented.

Execution instructions

In the directory ./Program there is the .exe file ready to be played

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