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You will need BattleTracker. http://dev.bukkit.org/server-mods/battletracker/|BattleTracker
You will need BattleTracker. http://dev.bukkit.org/server-mods/battletracker/|BattleTracker
You will need BattleTracker. http://dev.bukkit.org/server-mods/battletracker/|BattleTracker
There is a system in place that stores the players inventories and you can give those items back. See Admincommands#wiki-Listing_a_players_saved_inventories
The primary difference is how they are started by default, and how you join.
- Matches have a waiting queue, and the competition will start when enough people join
- Events are usually started by an admin, where there is an announcement and a phase where people can join.
There is a section in the config.yml that shows how to set up messages to the server and players. Configsetup#wiki-Message_Options
You change these by changing the options nTeams (number of teams), and teamSize (how many players per team, 1 for solo). Here are some examples Number of Teams and Team Sizes
Check out the Config setup help Configsetup#wiki-Changing_the_number_of_teams
you take out the option clearInventory from both these stages, preReqs and onComplete Complete example with players bringing their own equipment
### Skirmish skirmish: enabled: true prefix: "&b[Skirmish]&e" preReqs: options: [] onStart: options: [teleportIn, pvpOn] onComplete: options: [teleportOut]