Dwarf Fortress Lighting project that was created during hurricane Sandy just for fun, the cold and dark atmosphere was right for such a project. This Lighting Engine was designed to handle thousands of 3D point lights in real-time in a boxed world.
I'm refactoring it (prototype was very dirty: no optimizations, no memory disposal, no smart pointers, no AVX instrinsics, slow renderer and naive A*).
ALL LIGHTS ARE true 3D LIGHTS, not 2D!!!!!!!!!!!!!!!!
Check this out (more on my youtube channel). Note that all slowdowns are because of very naive A* algorithm.