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Release 2.6.3
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 - Bump protocol and version numbers
 - Regenerate config/docs.cfg
 - Fix \f in localization messages and regenerate source/locale/AC.pot
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theonlypwner committed Jan 12, 2016
1 parent 766a771 commit ee877a5
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Showing 5 changed files with 615 additions and 169 deletions.
23 changes: 19 additions & 4 deletions config/docs.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -487,7 +487,7 @@ docident [mapshot] [save an image of the entire radar-overview of the map.];
docident [maxfps] [Limits the FPS (frames per second) of AssaultCube's video output.];
docargument [V] [maximum FPS] [0 disables maxfps min 25 or 0/max 1000/default 200];
docident [maxroll] [Sets the maximum value the display will roll on strafing.];
docargument [N] [the roll value] [min 0/max 20/default 0];
docargument [N] [the roll value] [min 0/max 45/default 0];
docident [maxtmus] [Gets the maximum number of supported textures when performing multitexturing.];
docargument [V] [max. number of textures] [ read-only];
docident [megabind] [Binds a key to many different actions depending on the current game state.];
Expand Down Expand Up @@ -1363,6 +1363,11 @@ dockey [KP_PLUS] [+ on the keypad] [resets the history (conskip -1000)];
docident [crosshairfx] [Turns on or off crosshair effects.];
docargument [B] [Turns the effects on (1) or off (0)] [min 0/max 1/default 1];
docremark [When on, the crosshair will go grey when the weapon is reloading, orange when health is 50 or red when is 25.];
docident [crosshairreddotsize] [Sets the size of the fake red dot.];
docargument [N] [the crosshair size] [min 0/max 50/default 0];
docremark [The fake red dot is turned off entirely if the size is set to 0.];
docident [crosshairreddottreshold] [Sets the zoom threshold for the red dot.];
docargument [N] [the crosshair size] [min 0/max 1000/default 750];
docident [crosshairsize] [Sets the size of your crosshair.];
docargument [N] [the crosshair size] [min 0/max 50/default 15];
docremark [The crosshair is turned off entirely if the size is set to 0.];
Expand Down Expand Up @@ -1393,7 +1398,7 @@ docargument [V] [enable/disable damage indicator] [min 0/max 1/default 0];
docident [hidehardcore] [Sets HUD removals in hardcore mode.];
docargument [V] [hardcore level] [min 0/max 6/default 2];
docremark [0: no change];
docremark [1: -non-essential (streak meter, team - use scoreboard!, distance, health)];
docremark [1: -non-essential (streak meter, team - use scoreboard!, distance rangefinder, health, nade timer)];
docremark [2: -crosshair];
docremark [3: -hit markers];
docremark [4: -ammo count];
Expand Down Expand Up @@ -1478,6 +1483,8 @@ docident [sc_lag] [Sets the order priority for the column pj/ping or disables it
docargument [V] [-1: disable, low priority: left, high priority: right] [min -1/max 100/default 60];
docident [sc_name] [Sets the order priority for the column name on the scoreboard.];
docargument [V] [low priority: left, high priority: right] [min 0/max 100/default 80];
docident [sc_rank] [Sets the order priority for the column rank or disables it on the scoreboard.];
docargument [V] [-1: disable, low priority: left, high priority: right] [min -1/max 100/default 55];
docident [sc_ratio] [Sets the order priority for the column ratio or disables it on the scoreboard.];
docargument [V] [-1: disable, low priority: left, high priority: right] [min -1/max 100/default 40];
docident [sc_score] [Sets the order priority for the column score or disables it on the scoreboard.];
Expand Down Expand Up @@ -1636,7 +1643,9 @@ docargument [V] [] [min 0/max 1/default 1];
docident [mtwater] [];
docargument [V] [] [min 0/max 1/default 1];
docident [nadedetail] [];
docargument [V] [] [min 0/max 20/default 9];
docargument [V] [] [min 0/max 16/default 7];
docident [nametagfade] [Sets the amount of time in milliseconds for nametags above players to fade out. 0 disables nametags.];
docargument [V] [Nametag fade time] [min 0/max 2000/default 750];
docident [particlesize] [Scales all particles.];
docargument [P] [the scale percentage] [min 20/max 500/default 100];
docident [polygonoffsetfactor] [];
Expand Down Expand Up @@ -1715,6 +1724,8 @@ docargument [V] [enable/disable water refractions] [min 0/max 1/default 0];
docident [watersubdiv] [Determines the subdivision of the water surface in maps.];
docargument [N] [the subdivisioin value] [min 1/max 64/default 4];
docremark [Must be a power of 2: 4 is the default, 8 is recommended for people on slow machines, 2 is nice for fast machines, and 1 is quite OTT. See "waterlevel" (edit reference) on how to add water to your own levels.];
docident [waypointsize] [Sets the size for the waypoint icons shown above players.];
docargument [V] [Waypoint size] [min 0/max 500/default 100];
docsection [Sound]
docident [al_referencedistance] [The distance from the source emitting the sound to the listener.];
docargument [V] [] [min 0/max 1000000/default 400];
Expand Down Expand Up @@ -2143,7 +2154,7 @@ docargument [N] [level] [min 1/max 100/default 1];
docident [mapdimsfactor] [TODO];
docargument [N] [TODO] [min 0/max 4/default 2];
docident [maxrollremote] [TODO];
docargument [N] [TODO] [min 0/max 20/default 0];
docargument [N] [TODO] [min 0/max 45/default 45];
docident [mdldlist] [TODO];
docargument [N] [TODO] [min 0/max 1/default 1];
docident [menucanblink] [for toggling on the ability for menutext to have the blinking bit set. The global setting of 'allowblinkingtext' overrides this];
Expand All @@ -2161,6 +2172,8 @@ docident [musicpreload] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [noob] [Doubles level-up rate if active.];
docargument [N] [noob mode] [min 0/max 1/default 0];
docident [quickknife] [TODO: Description];
docident [quickknifethrow] [TODO: Description];
docident [quicknadethrow] [TODO: Description];
docident [removezip] [TODO: Description];
docargument [A] [TODO] [] [0];
Expand All @@ -2183,6 +2196,8 @@ docremark [other call forms may use the numerical item type];
docident [setwptriggernr] [TODO: Description];
docargument [A] [TODO] [] [0];
docident [showedithide] [shows the settings of edithide (sparklies)];
docident [spectatebots] [0: specate only humans, 1: spectate all];
docargument [N] [enable] [min 0/max 1/default 0];
docident [testvel] [TODO];
docargument [N] [TODO] [min 0/max 1/default 0];
docident [thirdperson] [0: first-person, otherwise the distance. Use negative for an overhead view in onslaught mode.];
Expand Down
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