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This repository has been archived by the owner on Jul 18, 2022. It is now read-only.

Releases: Zrp200/lustrous-pixel-dungeon

v0.1.3

27 Dec 21:40
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After another long delay, I have returned! Lustrous has implemented up to Shattered v0.7.4, adding the two new wands along with a ton of other changes. My additions here are mostly just QOL changes, but I have buffed several mechanics, including Fire Imbue and the newly implemented Wand of Warding.

v0.7.4a: various bugfixes and a tweak to Dwarf King

Throwing Glaive!

07 Aug 21:44
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In order to install the apk, you must uninstall your existing lustrous.

Bugfixes and balance changes

03 May 16:28
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  • implemented 0.7.2b
  • when returning, boomerang cannot surprise attack
  • fixed crash bugs
  • fixed bugs causing loss of items
  • buffed blazing
  • nerfed firebolt shaman, fire elemental
  • buffed warlocks slightly
  • Changed pathfinding AI to be a bit more aggressive.
  • more changes can be found in changelog.

Many, many bugfixes, among other things

11 Apr 15:15
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v0.1.1a

Major bugfixes and balance changes

v0.7.2 implemented and important bugfixes

04 Apr 23:04
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v0.1.1

0.1.1 manifest commit

v0.1.0b

21 Mar 03:50
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* Chaotic
 - Volatility now procs twice as often when rolled, but will not destroy armor.
 - Volatility will not activate at the attacker's position if the attacker is using a missile weapon
 - Stench and corrosion now always proc at the enemy's position.
 - Chaotic can now roll Holy Providence... for the enemy. Have fun!
 - Metabolism will now always drain hunger regardless of whether it procced for you.
 - Effects that would normally scale now generate lower random level to pretend to be, now up to +6 (previous max was +19)
 - Fragile can no longer be rolled; will be replaced with, uh, a better curse later.
* Misc
 - You can now enchant two missile weapons at a time if they are in the same stack.
 - Cord is now guaranteed to be the result of transmuting a tier-1 weapon
 - Cord can now be passed through remains
 - Exhausting can now proc for mirror images
 - Forest Fires are much more.... destructive. ;)
 - Fire can now travel on regrowth blobs.
 - Magic Missile wands now gain a phantom charge with each upgrade
 - Adjusted burning to be an ActiveBuff
* Bugfixes
 - Things getting destroyed when they should be immune to getting destroyed
 - Infernal Trap being the wrong color (thanks color-blindness)
 - Odd behavior for elastic boomerang
 - Holy Providence having a 0% proc rate until +3, then an abnormally low proc rate
 - 'Frozen' and 'Chilled' message displaying for elementals
 - Charm vfx playing against immune enemies
 - Grim proccing against immune enemies
 - Attacking an enemy directly after loading the game is always a surprise attack
 - Crashes with sad ghost
 - surprise attack + ally interactions
 - Tome of Mastery spawning every load for those who still have the old subclasses
 - Some text mistakes

v0.7.1 Implemented! (v0.1.0a)

15 Feb 01:20
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Fixed major bugs

27 Jan 03:02
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Fixed major bugs Pre-release
Pre-release

see 5ab43a8 for code changes.

  • Eldritch
    • now applies more terror (now 15 base + 2.5*level) and can stack it like bleeding.
    • vertigo base duration boosted by 2
  • Gave recharging to wardens again via starflower; only now realized why it did so in the first place.
  • Darts
    • Incendiary darts no longer instantly break when thrown on a flammable tile
    • Rot darts are now affected by durability; all durability boosts are 73% less effective on it, however.
  • You can now circumvent missing key bug
  • Misc
    • Cursed Wand effect Shock and Recharge now uses storm trap effect rather than shocking trap
    • Bleeding now stacks upon itself more randomly than in BETA-2
  • Fixed:
    • Recharging vfx giving too many particles or none at all (caused by BETA-3).
    • MM shamans stopping game execution (I think)
    • Shopkeeper not dropping bags (not retroactive unfort)
    • Missile weapon bugs not truely getting fixed by BETA-3.
    • Swarm intelligence messing with terror.
    • Armor enchants showing their vfx when forcefully identified (eg by well or scroll).

Yay a working release

24 Jan 02:52
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Yay a working release Pre-release
Pre-release
  • Holy Providence can now call Earth imbue, frost imbue, recharging, and adrenaline surge; proc rate boosted
  • boomerang now returns after a delay
  • recharging vfx changes that may or may not have actually been tested
  • fixed boomerang
  • more buffs are announced
  • implemented shattered v0.7.1d

0.0.2-BETA-2

16 Jan 21:45
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0.0.2-BETA-2 Pre-release
Pre-release
0.0.2-BETA-2 manifest