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a way to use mpv and opengl in Avalonia

some problems:

  • test on Windows11 and Macos but it only works on Windows maybe it is a bug from Avalonia
  • use a bad way (create a static var) to make delegate live long enough when the delegate is invoked by C library

info

modify AvaloniaApplication2.FFI.Raw.Mpv.MpvDllPath correctly before you run this program

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a way to use mpv and opengl in Avalonia

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