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Updated profiles
# Conflicts: # XRTK.SDK/Packages/com.xrtk.sdk/package.json
# Conflicts: # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DefaultMixedRealityInputActionRulesProfile.asset # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DefaultMixedRealityInputActionsProfile.asset
…-mapping-refactor
…-mapping-refactor
…-mapping-refactor # Conflicts: # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DefaultMixedRealityControllerDataProvidersProfile.asset
…-mapping-refactor
# Conflicts: # XRTK.SDK/Packages/com.xrtk.sdk/Features/Input/GazeProvider.cs
# Conflicts: # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DataProviders/HoloLensController/HoloLensControllerProfile.asset # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DataProviders/WindowsMixedRealityController/LeftWMRControllerProfile.asset # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DataProviders/WindowsMixedRealityController/RightWMRControllerProfile.asset # XRTK.SDK/Packages/com.xrtk.sdk/DefaultProfiles/Input/DefaultMixedRealityInputSystemProfile.asset
This was referenced Apr 26, 2020
FejZa
approved these changes
Apr 27, 2020
XRTK-Build-Bot
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that referenced
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Dec 25, 2020
* Input Action Refactor Updated profiles * added guid references to actions * updated the input handler inspectors * updated all the default controller mappings * updated serialization * bumped package version * removed some profiles and updated the gaze provider * removed unused profile and folder * revert package changes * updated profile references * removed old profiles * updated profile references * removed empty folder * updated default controller profiles * removed a bunch of created profiles * Rolled back registered processors Added default mouse mappings * Added default touch and unity joystick controllers * removed empty array * updated all the controller profiles and their mappings * updated controller visualizations * removed some meta files * updated changes from broken out PRs * updated speech input data provider's registration * updated input system profile serialization * updated spatial awareness system profile serialization * updated handler references * fixed some issues with the touch controller * Added license header to controller visualizer * Added a spatial pointer pose interaction mapping to both left/right articulated hand controllers * updated diagnostics profile serialization * Added base camera data provider and updated references to camera system * updated camera settings * renamed default camera system profile * updated name property * removed extra hololens interaction mappings * removed empty reference * updated service configurations * updated serailization * updated serailization * moved Lumin camera data provider profile to it's package * updated default camera data provider profile * updated camera data provider configurations * fixed lumin camera data provider reference * updated reference to wmr profile * Fixed the hand controller visualizations Position should be in local space * updated camera system settings * fixed data provider serialization * removed unused asset file * Updated windows controller type name to get the controller textures to show up correctly based on the type name * updated camera system profile serialization * updated simulated controller type name to make texture lookup work * Added Oculus Camera Data Provider * cleaned up wmr interactions * Fixed platform references for input data providers * fixed gaze provider * specified oculus platform for controllers * fixed profile runtime platform definitions * updated references from moving the wmr package into the correct layout * updated some references to profiles * fixed open vr controller data provider reference * updated lumin references * updated the editor namespaces Co-authored-by: Stephen Hodgson <StephenHodgson@users.noreply.github.com>
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XRTK/com.xrtk.core#549