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In this environment, two agents control rackets to bounce a ball over a net

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William-Wu56/p3_collab-compet

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Project 3: Collaboration and Competition

Introduction

For this project, you will work with the Tennis environment.

Trained Agent

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

  • After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.
  • This yields a single score for each episode.

The environment is considered solved, when the average (over 100 episodes) of those scores is at least +0.5.

Getting Started

  1. Download the environment from one of the links below. You need only select the environment that matches your operating system:

    (For Windows users) Check out this link if you need help with determining if your computer is running a 32-bit version or 64-bit version of the Windows operating system.

    (For AWS) If you'd like to train the agent on AWS (and have not enabled a virtual screen), then please use this link to obtain the "headless" version of the environment. You will not be able to watch the agent without enabling a virtual screen, but you will be able to train the agent. (To watch the agent, you should follow the instructions to enable a virtual screen, and then download the environment for the Linux operating system above.)

  2. Place the file in the DRLND GitHub repository, in the p3_collab-compet/ folder, and unzip (or decompress) the file.

Instructions

Follow the instructions in Tennis.ipynb to get started with training your own agent!

The whole project included three Python programs. There is one Ipython notebook Tennis.ipynb, one model.py and ddpg_agent.py. These three are main files for this project. To run this project you can just run the Ipython Notebook Tennis.ipynb. It contains whole code and instruction in it. model.py contains actor and critic method and rest of the supportive methods are present in ddpg_agent.py

To use a Jupyter notebook, run the following command from the p2_continuous-control/ folder: jupyter notebook

Then open Tennis.ipynb from the list of files. Once the project notebook has been opened, you can simply click the main menu on "Cell", then click sub-menu "Run All" to execute the python program that opens the Unity Tennis environment and starts to train the agent solve this environment.

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