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V1.14.0

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@DiogoDeAndrade DiogoDeAndrade released this 01 Mar 18:32
· 7 commits to main since this release
  • Added InputRotatesSprite and VelocityRotatesSprite to Flip Behaviour on platformer controller. Rotating instead of scaling changes the actual objects direction, so it can affect other movement systems, for example.
  • Movement components can now have conditions built in which take care of activating/deactivating that movement
  • Added Dash action, which enable short bursts of movement, using variables or values
  • Improved display of title on Change Value action
  • Probes now uses OkapiValues (can use numbers, or variables, etc)
  • Probes now support using colliders for probe - can only detect intersections between active objects!
  • Added Change Collider action, which allows to set the trigger option of a collider
  • Fixed issue with Platformer movement - only non-trigger colliders can set the ground property
  • Probes can now be identified by tag
  • Follow path can now happen in normalized space, instead of constant speed
  • Change transform action now can be scaled with time, can multiply/divide and can affect scaling as well as position
  • Fixed bug with enums on editor
  • Added snippets demonstrating a fuzzy aim system, and a alternate world game mechanic

Full Changelog: V1.13.0...V1.14.0