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Update RAWIG to modern Go (current stable release, go modules, ...)
#112
opened Feb 28, 2022 by
VedVid
Some comments are not helpful
enhancement
New feature or request
low
[priority]
#110
opened Feb 26, 2022 by
VedVid
How does weapons slots work right now?
not-sure
This enhancement needs more reflection
#109
opened Feb 26, 2022 by
VedVid
For indexing json layouts and iterating through their strings, use utf8
bug
Something isn't working
enhancement
New feature or request
low
[priority]
#103
opened Feb 26, 2019 by
VedVid
switch from json to xml in future (comments)
enhancement
New feature or request
medium
[priority]
#102
opened Feb 15, 2019 by
VedVid
Remove code duplication in HandleAI
enhancement
New feature or request
medium
[priority]
#98
opened Feb 11, 2019 by
VedVid
four returned values in ValidateVector is plainly bad
enhancement
New feature or request
low
[priority]
#89
opened Jan 28, 2019 by
VedVid
Should player be able to Use own Equippable Object that is not equipped?
not-sure
This enhancement needs more reflection
#80
opened Jan 21, 2019 by
VedVid
Clarify some concerns about returning some turnSpent values
bug
Something isn't working
enhancement
New feature or request
medium
[priority]
#78
opened Jan 20, 2019 by
VedVid
Tone down code duplication by implementing "RemoveObjectFromObjects" (and possible others, like PlaceOnMap)
enhancement
New feature or request
low
[priority]
#77
opened Jan 20, 2019 by
VedVid
Inconsistency in inventory management - sometimes specific *Object is passed, sometimes only its Equipment/Inventory index
enhancement
New feature or request
#75
opened Jan 19, 2019 by
VedVid
After inventory-related action (like consume medkit, or drop weapon) game should stay in menu or close menu immediately?
help wanted
Extra attention is needed
not-sure
This enhancement needs more reflection
#64
opened Jan 7, 2019 by
VedVid
Error handling for UseItem in objects.go
enhancement
New feature or request
good first issue
Good for newcomers
low
[priority]
#58
opened Dec 23, 2018 by
VedVid
After finishing menuses, polish Inventory and Equipment
enhancement
New feature or request
good first issue
Good for newcomers
low
[priority]
#51
opened Dec 14, 2018 by
VedVid
Add new helper function for rendering menu
enhancement
New feature or request
good first issue
Good for newcomers
medium
[priority]
#50
opened Dec 13, 2018 by
VedVid
Add variation of OrderToCharacter with limit to letters (but both small and capital ones)
enhancement
New feature or request
medium
[priority]
#46
opened Dec 4, 2018 by
VedVid
Different structs for "items" and "dungeon features" - for now, both are Object
proposal
#42
opened Nov 14, 2018 by
VedVid
Adjust attack functions that'll make creating destructible environment easy.
enhancement
New feature or request
low
[priority]
#40
opened Nov 13, 2018 by
VedVid
Triple return from BacktrackPath is ugly :<
enhancement
New feature or request
low
[priority]
#39
opened Nov 12, 2018 by
VedVid
For pathfinding TODO: add tiles properties for nodes, because it doesn't makes much sense to pass both Nodes and Board to pathfinding algorithms
enhancement
New feature or request
low
[priority]
not-sure
This enhancement needs more reflection
#35
opened Nov 12, 2018 by
VedVid
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