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thirdparty/preconditioner-for-cloth-and-deformable-body-simulation/.gitrepo
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; DO NOT EDIT (unless you know what you are doing) | ||
; | ||
; This subdirectory is a git "subrepo", and this file is maintained by the | ||
; git-subrepo command. See https://github.com/ingydotnet/git-subrepo#readme | ||
; | ||
[subrepo] | ||
remote = https://github.com/V-Sekai/preconditioner-for-cloth-and-deformable-body-simulation.git | ||
branch = master | ||
commit = bf3d095a8636fa541990e38c1fce796515b7b119 | ||
parent = c83e46325ad184347f259ac9ce3c43388d32f6e9 | ||
method = merge | ||
cmdver = 0.4.6 |
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thirdparty/preconditioner-for-cloth-and-deformable-body-simulation/LICENSE
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Copyright (C) 2002 - 2022, | ||
All rights reserved. | ||
Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions | ||
are met: | ||
1. Redistributions of source code must retain the above copyright | ||
notice, this list of conditions and the following disclaimer. | ||
2. Redistributions in binary form must reproduce the above copyright | ||
notice, this list of conditions and the following disclaimer in the | ||
documentation and/or other materials provided with the distribution. | ||
3. The names of its contributors may not be used to endorse or promote | ||
products derived from this software without specific prior written | ||
permission. | ||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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thirdparty/preconditioner-for-cloth-and-deformable-body-simulation/README.md
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# preconditioner-for-cloth-and-deformable-body-simulation | ||
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This is a mirror of https://wanghmin.github.io/publications.html | ||
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## Entry point | ||
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See `SeSchwarzPreconditioner.h` for entry points. |
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thirdparty/preconditioner-for-cloth-and-deformable-body-simulation/SeAabb.h
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///////////////////////////////////////////////////////////////////////////////////////////// | ||
// Copyright (C) 2002 - 2022, | ||
// All rights reserved. | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// 1. Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// 2. Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// 3. The names of its contributors may not be used to endorse or promote | ||
// products derived from this software without specific prior written | ||
// permission. | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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#pragma once | ||
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#include "SeMath.h" | ||
#include <cfloat> | ||
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SE_NAMESPACE_BEGIN | ||
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/************************************************************************* | ||
****************************** SeAabb ****************************** | ||
*************************************************************************/ | ||
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/** | ||
* @brief Axis-align Bounding Box. | ||
*/ | ||
template<typename VecType> struct SeAabb | ||
{ | ||
static_assert(std::is_floating_point<typename VecType::value_type>::value, "Only support floating type currently."); | ||
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public: | ||
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//! @brief Default constructor. | ||
SeAabb() : Lower(FLT_MAX), Upper(-FLT_MAX) {} | ||
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//! @brief Constructed by a given point. | ||
SeAabb(const VecType & Point) : Lower(Point), Upper(Point) {} | ||
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//! @brief Constructed by a paired points explicitly. | ||
explicit SeAabb(const VecType & P1, const VecType & P2) : Lower(Math::Min(P1, P2)), Upper(Math::Max(P1, P2)) {} | ||
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//! @brief Constructed by a paired points explicitly. | ||
explicit SeAabb(const VecType & P1, const VecType & P2, const VecType & P3) : Lower(Math::Min(P1, P2, P3)), Upper(Math::Max(P1, P2, P3)) {} | ||
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public: | ||
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SeAabb<VecType> operator+(const SeAabb<VecType> & Other) const | ||
{ | ||
return SeAabb<VecType>(Math::Min(Lower, Other.Lower), Math::Max(Upper, Other.Upper)); | ||
} | ||
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SeAabb<VecType> operator+(const VecType & Point) const | ||
{ | ||
return SeAabb<VecType>(Math::Min(Lower, Point), Math::Max(Upper, Point)); | ||
} | ||
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void operator+=(const SeAabb<VecType> & Other) | ||
{ | ||
Lower = Math::Min(Lower, Other.Lower); Upper = Math::Max(Upper, Other.Upper); | ||
} | ||
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void operator+=(const VecType & Point) | ||
{ | ||
Lower = Math::Min(Lower, Point); Upper = Math::Max(Upper, Point); | ||
} | ||
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void Enlarge(float Amount) | ||
{ | ||
Lower -= Amount; Upper += Amount; | ||
} | ||
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VecType Center() const | ||
{ | ||
return Math::Average(Lower, Upper); | ||
} | ||
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VecType Extent() const | ||
{ | ||
return Upper - Lower; | ||
} | ||
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public: | ||
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VecType Lower, Upper; | ||
}; | ||
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/************************************************************************* | ||
*********************** IsInside<AABB-AABB> ************************ | ||
*************************************************************************/ | ||
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template<typename VecT> | ||
static SE_INLINE bool IsContain(const SeAabb<VecT>& aabb, const VecT& P) | ||
{ | ||
const int componentCount = VecT::Elements; | ||
for (int i = 0; i < componentCount; i++) | ||
{ | ||
if (P[i]<aabb.Lower[i] || P[i]>aabb.Upper[i]) | ||
{ | ||
return false; | ||
} | ||
} | ||
return true; | ||
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} | ||
template<typename VecT> | ||
static SE_INLINE bool IsContain(const SeAabb<VecT>& aabb, const VecT& P,float radium) | ||
{ | ||
auto enlargedAabb = aabb; | ||
enlargedAabb.Upper += radium; | ||
enlargedAabb.Lower -= radium; | ||
return IsContain(aabb, enlargedAabb); | ||
} | ||
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template<> | ||
static SE_INLINE bool IsContain(const SeAabb<Float2>& aabb, const Float2& P) | ||
{ | ||
return !((aabb.Upper.x < P.x) || (aabb.Upper.y < P.y) || | ||
(aabb.Lower.x > P.x) || (aabb.Lower.y > P.y)); | ||
} | ||
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template<> | ||
static SE_INLINE bool IsContain(const SeAabb<Float3>& aabb, const Float3& P) | ||
{ | ||
return !((aabb.Upper.x < P.x) || (aabb.Upper.y < P.y) || (aabb.Upper.z < P.z) || | ||
(aabb.Lower.x > P.x) || (aabb.Lower.y > P.y) || (aabb.Lower.z > P.z)); | ||
} | ||
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/************************************************************************* | ||
*********************** IsInside<AABB-Line> ************************ | ||
*************************************************************************/ | ||
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template<typename VecT> | ||
static bool IsIntersect(const SeAabb<VecT>& aabb, const VecT& Pa, const VecT& Pb, const VecT& iv); | ||
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template<typename VecT> | ||
static bool IsIntersect(const SeAabb<VecT>& aabb, const VecT& Pa, const VecT& Pb); | ||
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template<> | ||
static SE_INLINE bool IsIntersect(const SeAabb<Float3>& aabb, const Float3& Pa, const Float3& Pb) | ||
{ | ||
Float3 Dir = Float3(Pb - Pa); | ||
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if (Dir.x == 0.0f) Dir.x = 1e-6f; | ||
if (Dir.y == 0.0f) Dir.y = 1e-6f; | ||
if (Dir.z == 0.0f) Dir.z = 1e-6f; | ||
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Float3 invDir = 1.0f / Dir; | ||
Float3 Left = Float3(aabb.Lower - Pa) * invDir; | ||
Float3 Right = Float3(aabb.Upper - Pa) * invDir; | ||
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Float2 T1 = Float2(Math::Min(Left.x, Right.x), Math::Max(Left.x, Right.x)); | ||
Float2 T2 = Float2(Math::Min(Left.y, Right.y), Math::Max(Left.y, Right.y)); | ||
Float2 T3 = Float2(Math::Min(Left.z, Right.z), Math::Max(Left.z, Right.z)); | ||
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float range0 = Math::Max(T1.x, T2.x, T3.x, 0.0f); | ||
float range1 = Math::Min(T1.y, T2.y, T3.y, 1.0f); | ||
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return range0 < range1; | ||
} | ||
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template<typename VecT> | ||
static SE_INLINE bool IsOverlap(const SeAabb<VecT>& aabb, const SeAabb<VecT>& P) { return false; } | ||
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SE_NAMESPACE_END |
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thirdparty/preconditioner-for-cloth-and-deformable-body-simulation/SeAabbSimd.h
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///////////////////////////////////////////////////////////////////////////////////////////// | ||
// Copyright (C) 2002 - 2022, | ||
// All rights reserved. | ||
// Redistribution and use in source and binary forms, with or without | ||
// modification, are permitted provided that the following conditions | ||
// are met: | ||
// 1. Redistributions of source code must retain the above copyright | ||
// notice, this list of conditions and the following disclaimer. | ||
// 2. Redistributions in binary form must reproduce the above copyright | ||
// notice, this list of conditions and the following disclaimer in the | ||
// documentation and/or other materials provided with the distribution. | ||
// 3. The names of its contributors may not be used to endorse or promote | ||
// products derived from this software without specific prior written | ||
// permission. | ||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | ||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | ||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | ||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | ||
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | ||
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | ||
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | ||
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF | ||
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING | ||
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
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#pragma once | ||
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#include "SeMathSimd.h" | ||
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#include "SeAabb.h" | ||
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#include <limits> | ||
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SE_NAMESPACE_BEGIN | ||
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/************************************************************************* | ||
****************************** SeAabb ****************************** | ||
*************************************************************************/ | ||
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/** | ||
* @brief Axis-align Bounding Box. | ||
*/ | ||
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template<> struct SeAabb<Simd3f> | ||
{ | ||
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public: | ||
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//! @brief Default constructor. | ||
SeAabb() : Lower(FLT_MAX), Upper(-FLT_MAX) {} | ||
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//! @brief Constructed by a given point. | ||
SeAabb(const Simd3f & Point) : Lower(Point), Upper(Point) {} | ||
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//! @brief Constructed by a paired points explicitly. | ||
explicit SeAabb(const Simd3f & P1, const Simd3f & P2) : Lower(Math::Min(P1, P2)), Upper(Math::Max(P1, P2)) {} | ||
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public: | ||
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SeAabb operator+(const SeAabb & Other) const | ||
{ | ||
return SeAabb(Math::Min(Lower, Other.Lower), Math::Max(Upper, Other.Upper)); | ||
} | ||
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SeAabb operator+(const Simd3f & Point) const | ||
{ | ||
return SeAabb(Math::Min(Lower, Point), Math::Max(Upper, Point)); | ||
} | ||
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void operator += (const SeAabb & Other) | ||
{ | ||
Lower = Math::Min(Lower, Other.Lower); Upper = Math::Max(Upper, Other.Upper); | ||
} | ||
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void operator += (const Simd3f & Point) | ||
{ | ||
Lower = Math::Min(Lower, Point); Upper = Math::Max(Upper, Point); | ||
} | ||
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void Enlarge(float Amount) | ||
{ | ||
Lower -= Amount; Upper += Amount; | ||
} | ||
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Simd3f Center() const | ||
{ | ||
return Math::Average(Lower, Upper); | ||
} | ||
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Simd3f Extent() const | ||
{ | ||
return Upper - Lower; | ||
} | ||
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public: | ||
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Simd3f Lower, Upper; | ||
}; | ||
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template<> | ||
static SE_INLINE bool IsContain(const SeAabb<Simd3f>& aabb, const Simd3f& P) | ||
{ | ||
return !((aabb.Upper.x < P.x) || (aabb.Upper.y < P.y) || (aabb.Upper.z < P.z) || | ||
(aabb.Lower.x > P.x) || (aabb.Lower.y > P.y) || (aabb.Lower.z > P.z)); | ||
} | ||
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template<> | ||
static SE_INLINE bool IsContain(const SeAabb<Simd3f>& aabb, const Simd3f& P, float radium) | ||
{ | ||
return !((aabb.Upper.x < P.x - radium) || (aabb.Upper.y < P.y - radium) || (aabb.Upper.z < P.z - radium) || | ||
(aabb.Lower.x > P.x + radium) || (aabb.Lower.y > P.y + radium) || (aabb.Lower.z > P.z + radium)); | ||
} | ||
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template<> | ||
static SE_INLINE bool IsOverlap(const SeAabb<Simd3f>& aabb, const SeAabb<Simd3f>& P) | ||
{ | ||
return !((aabb.Upper.x < P.Lower.x) || (aabb.Upper.y < P.Lower.y) || (aabb.Upper.z < P.Lower.z) || | ||
(aabb.Lower.x > P.Upper.x) || (aabb.Lower.y > P.Upper.y) || (aabb.Lower.z > P.Upper.z)); | ||
} | ||
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template<> | ||
static SE_INLINE bool IsIntersect(const SeAabb<Simd3f>& aabb, const Simd3f& Pa, const Simd3f& Pb) | ||
{ | ||
Simd3f Dir = Simd3f(Pb - Pa); | ||
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if (Dir.x == 0.0f) Dir.x = 1e-6f; | ||
if (Dir.y == 0.0f) Dir.y = 1e-6f; | ||
if (Dir.z == 0.0f) Dir.z = 1e-6f; | ||
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Simd3f invDir = 1.0f / Dir; | ||
Simd3f Left = Simd3f(aabb.Lower - Pa) * invDir; | ||
Simd3f Right = Simd3f(aabb.Upper - Pa) * invDir; | ||
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Float2 T1 = Float2(Math::Min(Left.x, Right.x), Math::Max(Left.x, Right.x)); | ||
Float2 T2 = Float2(Math::Min(Left.y, Right.y), Math::Max(Left.y, Right.y)); | ||
Float2 T3 = Float2(Math::Min(Left.z, Right.z), Math::Max(Left.z, Right.z)); | ||
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float range0 = Math::Max(T1.x, T2.x, T3.x, 0.0f); | ||
float range1 = Math::Min(T1.y, T2.y, T3.y, 1.0f); | ||
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return range0 < range1; | ||
} | ||
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SE_NAMESPACE_END |
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