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This is the simple and complex security toolkit for your game with different modules and protection methods. This package contains anti-cheat tools, encrypted serializers, different ecnryption providers and other useful tools.
Download and Import latest package from Releases Page
After installing the Security Toolkit, you need to take simple steps to integrate and configure it.
First of all, open the settings window by selecting "Pixel Security => Settings" in the top menu of Unity, make the necessary settings and click "Save Settings", or simply close the window.
Next, use the code to initialize and use any of the modules:
SecuredMemory memoryProtector = new SecuredMemory();
PixelGuard.Instance.SetupModule<SecuredMemory>(memoryProtector);
To get a module already initialized, you can use the construct:
SecuredMemory memoryProtector = (SecuredMemory)PixelGuard.Instance.GetModule<SecuredMemory>();
memoryProtector.DOSOMESTAFF();
All done! You can use your PixelSecurity Toolkit!
The current version of PixelSecurity Toolkit contains modules:
- Secured Memory Module;
- Injection Protector;
- Speedhack Protector;
- Teleport Protector;
- Wallhack Protector;
- Secured Time;
- Privacy Module;
- Terms of Service Module;
The current version of PixelSecurity Toolkit contains different object serializers for your games:
- JSON Object Serializer;
- XML Object Serializer;
- Binary Object Serializer;
- PlayerPrefs Object Serializer;
The current version of PixelSecurity Toolkit contains a lot of Encryption classes for your games:
- AES Encryption;
- DES Encryption;
- XOR Encryption;
- Base64 Converter;
- MD5 Hash Module;
- SHA1/SHA256/SHA512 Hash Modules;
- RSA Encryption;
- xxHash Module;
Pixel Security Toolkit developed by TinyPlay Games.
This library is under MIT License and can be used as is.
If your game need an advanced protection you can contact us and we proud to provide your game audit and security development (co-development):
Support Email & Consulting
2023 (C) Developed by TinyPlay Games. Provided under MIT License.