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Thraix/README.md

Welcome to my profile

My name is Tim Håkansson, and I'm a software developer working on and off on a way too ambitious C++ game engine, Greet-Engine, since 2015. I'm a Master of science in Software Engineering at Linköping University, and love to code on my freetime. When I'm not coding I'm mostly gaming (Apex, CS, Chess) or running outside.

The most interesting aspect of coding for me is reinventing the wheel, as it gives me a great challange and understanding of how things are made. Some wheel inventing I've done is MakeGen, which generates makefiles for C++, EntityComponentSystem, an ECS made in C++, and the entire GUI system of my Greet-Engine is built without any GUI library.

If you're interested, do check out my pinned projects below!

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  1. Greet-Engine Greet-Engine Public

    Linux port of my own game engine, Greet-Engine

    C++

  2. Copium Copium Public

    Vulkan based game engine

    C++

  3. MakeGen MakeGen Public

    Generating makefiles made simple

    C++ 1

  4. VoxelRayTracer VoxelRayTracer Public

    Voxel Ray Tracer in GLSL

    C++ 1

  5. TIMber TIMber Public

    Dynamic Terrain using Marching Cubes

    C++ 1

  6. AdventOfCode2023 AdventOfCode2023 Public

    C++