(Formerly SharpPhysics)
Sharp is a (somewhat small and 2d) physics/rendering library set up with Silk.net with OpenGL.
Sharp is under heavy development!!! It should not be used in any production projects!
To build, do all the normal things to build, and make sure to copy over all .glsl files to [output directory]\Shaders.
Sharp runs on Windows, Mac, and Linux.
NOTE: Because of ImGuiNet, Sharp is unable to run on any arm64 device.
Renamed to Sharp
This program makes use of four (.5) libaries, they are:
Newtonsoft.Json
Silk.Net (I'm using OpenGL through Silk.Net)
StbImageSharp
GLFW (Written in C)
SDL (Writtrn in C)
None of these were made by me.