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1.5.0 "Kill all mobs" kills Nox (Swordstress|Priest) #51

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vczh opened this issue Aug 2, 2023 · 6 comments
Open

1.5.0 "Kill all mobs" kills Nox (Swordstress|Priest) #51

vczh opened this issue Aug 2, 2023 · 6 comments
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enhancement New feature or request

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@vczh
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vczh commented Aug 2, 2023

Nox (Swordstress|Priest)

It also misses Wraith Caller in The Shaded Castle

@inuNorii
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inuNorii commented Aug 2, 2023

This script tells enemies apart by their model ID and that boss fight reuses regular enemy models.
If it's a big enough issue, I might look into adding some special exclusion for cases like this.

Wraith Caller will be added in an update, thanks!

@inuNorii inuNorii added the enhancement New feature or request label Aug 2, 2023
@vczh
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vczh commented Aug 3, 2023

Thorn Sorcerer is also missed. They can be found close to guardians of garrison and other places.

@inuNorii
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inuNorii commented Aug 3, 2023

Oh I believe those are actually the other ID I added in that commit!

@vczh
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vczh commented Aug 6, 2023

I am not sure if the game has been updated yesterday but I found some mobs that works before can't get killed by v1.5.0. For example, the soldiers and the big giant near Gatefront, or everything in Hidden Path to the Haligtree.

@inuNorii
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inuNorii commented Aug 7, 2023

Thank you for the testing!
Gatefront, including that giant, seems to work fine on my end, but Hidden Path to the Haligtree just doesn't really work at all. The relevant enemy IDs are in the kill list, but neither the legacy dungeon nor the open world character list pointers I use seem to cover them. I might have to try a different approach that was recommended to me a while ago.

@vczh
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vczh commented Jul 16, 2024

I upgraded to 1.10.1 but it seems this script just crashes on the DLC

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