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feat: implementation for economy #228

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merged 23 commits into from
Oct 9, 2021

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ahv15
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@ahv15 ahv15 commented Jul 10, 2021

Makes use of the implementation from GooeyDefence and requires Terasology/Economy#22, and needs Terasology/LightAndShadowResources#72 to test the shop screen.

@ahv15 ahv15 marked this pull request as draft July 10, 2021 20:20
@ahv15 ahv15 marked this pull request as ready for review July 15, 2021 21:43
@@ -0,0 +1,29 @@
{
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this should have different name

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if we believe this is a good default for ... shop screens ... we should just add the skin to Economy.

module.txt Outdated
@@ -34,6 +34,10 @@
"id": "Dialogs",
"minVersion": "1.0.0"
},
{
"id": "Economy",
"minVersion": "1.1.0-SNAPSHOT"
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As @skaldarnar commented in the associated GD PR: we might want to release Economy once the PR is merged and bump the version number.

@@ -0,0 +1,219 @@
{
"type": "ShopScreen",
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I wonder if this can live in Economy as well? Or does it differ from the one we have in GD? If so, in how far?

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ahv15 commented Sep 5, 2021

This should fix the multiplayer issues.

@jdrueckert jdrueckert merged commit 6b7ca2c into Terasology:develop Oct 9, 2021
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3 participants