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Blooket, Multi tool (not mine) #3
Labels
bug
Something isn't working
Comments
I'll work on a fix. Thank you! |
Yo, So I was messing around n my friends wanted me to play a blooket, I
said sure, and I didnt realize that I had a lower version of youre script
on my computer, it was the script before this updated one. I used it and
everything worked fine, but then I tried youre new scripted, and it
didnt work.
…On Thu, Apr 20, 2023 at 8:51 AM SkyeGamesYT ***@***.***> wrote:
I'll work on a fix. Thank you!
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This has been fixed, thanks for your patience. |
my manz, they still dont work, heres the script bro
On Tue, Apr 25, 2023 at 1:02 PM SkyeGamesYT ***@***.***> wrote:
Closed #3 <#3> as
completed.
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<#3 (comment)>,
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div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(e%3D>e.callbackContext%3F.toString().includes("invulnerableTime")))%7Bvar t%3Da.object2%3Blet e%3Dt.classType.prototype.start%3Bt.classType.prototype.start%3Dfunction()%7Be.apply(this%2Carguments)%2Cthis.val*%3D2%7D%2Ct.children.entries.forEach(e%3D>e.val*%3D2)%7D%7D%7D%2C%7Bname%3A"Half Enemy Speed"%2Cdescription%3A"Makes enemies move 2x slower"%2Crun%3Afunction()%7Bfor(const a of Object.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(e%3D>e.callbackContext%3F.toString().includes("invulnerableTime")))%7Bvar t%3Da.object2%3Blet e%3Dt.classType.prototype.start%3Bt.classType.prototype.start%3Dfunction()%7Be.apply(this%2Carguments)%2Cthis.speed*%3D.5%7D%2Ct.children.entries.forEach(e%3D>e.speed*%3D.5)%7D%7D%7D%2C%7Bname%3A"Instant Kill"%2Cdescription%3A"Sets all enemies health to 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div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.colliders._active.find(e%3D>e.collideCallback%3F.toString().includes("magnetTime")).collideCallback(%7Bactive%3A!0%7D%2C%7Bactive%3A!0%2CsetActive()%7B%7D%2CsetVisible()%7B%7D%7D)%7D%7D%2C%7Bname%3A"Max Current Abilities"%2Cdescription%3A"Maxes out all your current abilities"%2Crun%3Afunction()%7Bconst a%3DObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner%5B"stateNode"%5D%3Bfor(var%5Bt%2Co%5Dof Object.entries(a.state.abilities))for(let e%3D0%3Be<10-o%3Be%2B%2B)a.state.game.scene.game.events.emit("level up"%2Ct%2Ca.state.abilities%5Bt%5D%2B%2B)%3Ba.setState(%7Blevel%3Aa.state.game.scene.level%3D%5B1%2C3%2C5%2C10%2C15%2C25%2C35%5D.sort((e%2Ct)%3D>Math.abs(e-a.state.level)-Math.abs(t-a.state.level))%5B0%5D-1%7D)%7D%7D%2C%7Bname%3A"Next Level"%2Cdescription%3A"Skips to the next level"%2Crun%3Afunction()%7Bvar e%3DObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner%5B"stateNode"%5D%2C%7Bobject1%3At%2Cobject2%3Aa%7D%3De.state.game.scene.physics.world.colliders._active.find(e%3D>e.collideCallback%3F.toString().includes('emit("xp"'))%3Ba.get().spawn(t.x%2Ct.y%2C(1%3D%3D%3D(a%3De.state.level)%3F1%3Aa<5%3F5%3Aa<10%3F10%3Aa<20%3F20%3Aa<30%3F30%3Aa<40%3F40%3Aa<50%3F50%3A100)-e.xp)%7D%7D%2C%7Bname%3A"Remove Obstacles"%2Cdescription%3A"Removes all rocks and obstacles"%2Crun%3Afunction()%7BObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(e%3D>%7Btry%7Be.gameObject.frame.texture.key.includes("obstacle")%26%26e.gameObject.destroy()%7Dcatch%7B%7D%7D)%7D%7D%2C%7Bname%3A"Kill Enemies"%2Cdescription%3A"Kills all current enemies"%2Crun%3Afunction()%7BObject.values(document.querySelector("%23app > div > div"))%5B1%5D.children%5B0%5D._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(e%3D>e%3F.gameObject%3F.recei
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the script doesnt activate, and it doesnt show the tab for the script
Please Help!
Blooket MultiTool (Not Mine) <<<<
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