This Unity script allows you to set the transparency of a Tilemap. It's useful for creating effects like faded backgrounds or semi-transparent layers in 2D games.
- Easily adjust the transparency of a Tilemap via the Inspector.
- Supports real-time updates in the Unity Editor.
- Simple to integrate and use.
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Clone or Download the Repository:
git clone https://github.com/RimuruDev/Unity-TilemapTransparency.git
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Add the Script to Your Project:
Copy the
TilemapTransparency.cs
script to your Unity project'sAssets
folder. -
Attach the Script to a Tilemap:
- Select the GameObject with the
Tilemap
component. - Attach the
TilemapTransparency
script to the GameObject.
- Select the GameObject with the
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Set the Transparency:
- In the Inspector, adjust the
Transparency
slider to set the desired transparency level (0 = fully transparent, 1 = fully opaque).
- In the Inspector, adjust the
This script is typically used to set the transparency of background blocks in a Tilemap, allowing for semi-transparent layers that can enhance the visual depth of your 2D game.
If you have any questions or need further assistance, feel free to contact me:
- Email: rimuru.dev@gmail.com
- LinkedIn: https://www.linkedin.com/in/rimuru/
- GitHub: https://github.com/RimuruDev
This project is licensed under the MIT License. See the LICENSE file for details.
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