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Barebones COD4/5 map file to Quake 3 map file format.

  • Only supports brushes without attributes (can't be detail, non-colliding, etc.)
  • Only supports "lightmap_gray" (default). Press Shift + L in radiant to change if needed
  • Does not support prefabs (just stamp them in radiant)
  • Does not support curves, entities, or terrain patches (yet)
  • Works with TrenchBroom.
  • Works with Qodot

Usage

To use the program, compile and run the code and copy/drag your .map file onto it. The output will be in the same directory as the input file and will append _q3 at the end of the file name