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SOCD detection #360

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SOCD detection #360

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b1az3
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@b1az3 b1az3 commented Aug 6, 2024

  1. Automatic warning if the server detects SOCD (can be enabled or disabled by the admin by modifying k_allow_socd_warning)
  2. Command to check f_movement, summarizing for each player if the server detected anything. (ex: cmd check f_movement)
  3. End-of-game stats to show if SOCD was in use.
    Minor update of original PR.

@VVD
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VVD commented Aug 6, 2024

Add, plz, statistics in output from f_movement.
Same as at match end.

@dsvensson
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fyi you don't need to close the PR over and over again, just forcepush to your branch to update it.

@tcsabina
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tcsabina commented Sep 1, 2024

Hi @b1az3,

Thanks for the contribution!
Could you add the following things to this:

1. I had a short discussion with the tournament admins, and I think we would need a bit more options for this feature. Like:

  • completely ignore SOCD detection (level 0)
  • detect SOCD, and show during endgame stat (level 1)
  • detect SOCD, and warn player during game (level 2)
  • detect SOCD, and kick player during game (level 3)

It will be up to the server admin to decide what level of SOCD detection to use.
Later we can decide if we want to add 'level 3' to a ruleset.

2. We need some documentation about this feature. Nothing fancy, just a small description of the new variable, its valid values, etc.

What do you think?

@dsvensson
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build breaks qvm target, q3lcc requires variables to be declared at start of block.

@ginzberg
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ginzberg commented Sep 1, 2024

The current implementation erroneously reports joystick based movement as movement assistance.
Demonstration (Youtube)
GMK Joystick
This also results in false end-game stats (not in captured video, but Kovaak had played with a different joystick the other day and had 18,000 perfect strafes in the endgame stats in one 10 minute duel)

@dusty-qw
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dusty-qw commented Sep 1, 2024

At this point it may be appropriate to name this something other than "SOCD detection" or "movement assistance", as it appears the specificity has been broadened quite a bit from that original aim. Wooting rappy snappy will trip the detection but is not SOCD, though it could arguably be classified as "movement assistance". Joystick movement also trips the detection but is neither SOCD nor assisted moving. Perhaps "non-traditional keyboard movement" is a more accurate description of what this algorithm detects.

@b1az3
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b1az3 commented Sep 2, 2024

build breaks qvm target, q3lcc requires variables to be declared at start of block.

fixed

The current implementation erroneously reports joystick based movement as movement assistance. Demonstration (Youtube) GMK Joystick This also results in false end-game stats (not in captured video, but Kovaak had played with a different joystick the other day and had 18,000 perfect strafes in the endgame stats in one 10 minute duel)

Thanks for reporting. Joystick stats should be fixed.

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6 participants