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Investigate slowdowns compared to vanilla #22

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PropaneDragon opened this issue Jul 20, 2018 · 3 comments
Open

Investigate slowdowns compared to vanilla #22

PropaneDragon opened this issue Jul 20, 2018 · 3 comments
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enhancement New feature or request question Further information is requested

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@PropaneDragon
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I need to check whether I'm doing something stupid in the citizen AI code that's slowing the game down, or whether it's just because the AI is more complex now.

PropaneDragon added a commit that referenced this issue Jul 20, 2018
…ght be causing a slowdown due to thread locking.
@PropaneDragon PropaneDragon self-assigned this Jul 20, 2018
@PropaneDragon PropaneDragon added enhancement New feature or request question Further information is requested labels Jul 20, 2018
@PropaneDragon PropaneDragon added this to To do in Rush Hour Core via automation Jul 20, 2018
@PropaneDragon PropaneDragon moved this from To do to In progress in Rush Hour Core Jul 20, 2018
PropaneDragon added a commit that referenced this issue Jul 20, 2018
…hance of picking a destination that requires more building searches. No longer any need for Resident/TouristAI extensions.
PropaneDragon added a commit that referenced this issue Jul 20, 2018
…d of scanning the entire city for buildings. Should speed up AI.
@benzoll37
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benzoll37 commented Jul 21, 2018

After update 21/7/18:
-Tourists react: during the day they go up to + -1200, at night they go down to +- 300. Vanilla i have +-600 linear..
-Passengers (transport lines): of day are + -1200, at nightfall they go up to + -3000.
Vanilla are + - 3800/4000, more linear.
I have to try to eliminate lines and make them new.

Edit.- When making new lines of transport, passengers increased a bit, but not significant.

@benzoll37
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benzoll37 commented Jul 21, 2018

More: the population suffers some typical changes of vanilla up / down population, but accentuated now, does not convince me.
Only tourists have improved.

Also comment that new law "boost connections" (PARKLIFE) seems to hinder mod, I think better to unmark it (in special for tourist).

Edit.- Law "boost connections" does not affect mod.

@benzoll37
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benzoll37 commented Jul 24, 2018

Update 23 july [Development] mod.
After 7 days / nights (in game):
-Tourits, Passangers and "Changes in population" (typical Vanilla) the same.
I do not know if it influences, but I have observed that ships and passenger trains outside the city always leave empty.
https://steamcommunity.com/sharedfiles/filedetails/?id=1449116754
https://steamcommunity.com/sharedfiles/filedetails/?id=1449117030

--Commercial demand practically null.

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