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Fix projectile count being 1 higher on all skills (#7006)
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* Fix projectile count being 1 higher on all skills

GGG changed the stat on all their gems from `number_of_additional_projectiles` to `base_number_of_projectiles`so it now included the 1 base projectile all the skills inherently have

* Fix other mods

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Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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LocalIdentity and LocalIdentity committed Dec 12, 2023
1 parent b00f6fa commit e80f29a
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion src/Data/SkillStatMap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1199,12 +1199,17 @@ return {
},
["base_number_of_arrows"] = {
mod("ProjectileCount", "BASE", nil),
base = -1,
},
["number_of_additional_projectiles"] = {
["number_of_additional_arrows"] = {
mod("ProjectileCount", "BASE", nil),
},
["base_number_of_projectiles"] = {
mod("ProjectileCount", "BASE", nil),
base = -1,
},
["number_of_additional_projectiles"] = {
mod("ProjectileCount", "BASE", nil),
},
["projectile_damage_+%_per_remaining_chain"] = {
mod("Damage", "INC", nil, ModFlag.Projectile, 0, { type = "PerStat", stat = "ChainRemaining" }),
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