Open Source VPhysics Implementation
- You should expect some bugs that may appear, Because its not fully implemented.
- Some objects has a weird physics, espicialy in cs_militia.
- Some props may be in a different place.
- If you shoot some big props too much, then it will fling.
- Window parts is very buggy, they fly to void.
- These maps(training1, cs_militia) are mostly crashing but sometimes other maps crashing too.
- Missing Too much effects.
- Broken but good for ragdolls.
- Objects acting very uglyish.
- Probably the worst physics engine ever.
- You can use original vphysics_client.so or vphysics.dll closed-source libraries/binaries for the best experience.
- You can use Ghidra or IDA Free for Reverse Engineer and modify these closed source libraries.
- You can use Ghidra or IDA Free for Reverse Engineer and modify these closed source libraries.