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WIP, a hopefully somewhat working damage script for some GTASA Simfphys vehicles. Throwing it on GitHub to make sure while I am tweaking things I have backups.

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NotAKidoS/simfphys-bodygroup-hitboxes

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simfphys-bodygroup-hitboxes

WIP, a hopefully somewhat working damage script for some GTASA Simfphys vehicles. Throwing it on GitHub to make sure while I am tweaking things I have backups.

features

  • Hitboxes for bodygroup based damage for use with Simfphys Lua Base.
  • Explode vehicle when fuel cap is shot.
  • Health variables for making bodygroups strong or weak (glass or armour)
  • Debug convars to render the hitboxes clientside for visualization and tweaking.

you will need to use something like pac3 to get the vectors for the hitboxes

This addon does not include any tools to create hitboxes easily, just allows for specifying them. Maybe at a later date.

videos (in order of creation to now)

First itteration of the addon, not much included other than breaking when shot.

https://youtu.be/IFaR70mHBOo

Update, bodygroups drop and spawn gibs with the vehicles color.

https://youtu.be/PlCo2sHxk0w

Almost complete rewrite, damage improvments, health, and fuel cap flag.

https://youtu.be/cXy6QwvxTRY

New physics collision sounds, start engine sound, explosion sound, fire sound.

https://youtu.be/Ryhyf66pl8I

LATEST: Added glass shatter, damaged engine sound, gib collision sounds, grass/dirt skid sounds.

https://youtu.be/n5IGriERNwM

disclaimer

The code is shit. Some parts of the script are not perfected yet and will be reworked once I've finally found and implemented all the features needed. well, actually supine rewrote it a few times in typescript or somethin and now it actually look profesional.

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WIP, a hopefully somewhat working damage script for some GTASA Simfphys vehicles. Throwing it on GitHub to make sure while I am tweaking things I have backups.

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