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Releases: Not-Enough-Photons/Paranoia

v0.1.0-beta

27 Mar 20:47
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v0.1.0-beta Pre-release
Pre-release

This is fairly untested, hence why it's an open beta! Expect broken stuff!

  • I've got absolutely NO IDEA if a lot of stuff I did properly worked!
  • I know the extensions and navmesh stuff worked, but it may have broken other things in the process.
  • This is beta and I want others to find bugs for me because I don't have time to always test it!
  • Also, NO idea if it works on Quest still! Find out!

Changelog

  • Completely redid how entities find their way to the player: they now use the navmesh!
  • Total project reorganization
  • Removed base paranoia map
  • Added a few more melonprefs
  • Added an extension system that allows people to create their own entities and have them be put into base Paranoia

Dependencies

Beta v0.0.2

18 Nov 05:28
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Beta v0.0.2 Pre-release
Pre-release

IF YOU PLAN ON USING THE UNITY INTEGRATION, READ THE TEXT FILE CALLED README!

This is a test build! Things may break!

Please let us know on discord (soulwithmae or adamdev) if there are any bugs, and provide a log.

Changelog

  • Fixed missing texture on one of the entities
  • Ability to change what manager barcode is spawned in Museum Basement, Baseline, Blankbox, letting you make your own
  • Bonemenu option to disable basegame map support to avoid restarting the game to change it
  • Possibly fixed Quest crashing

Dependencies

Beta v0.0.1

11 Nov 00:40
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Beta v0.0.1 Pre-release
Pre-release

IF YOU PLAN ON USING THE UNITY INTEGRATION, READ THE TEXT FILE CALLED README!

Initial Test

First public test of BONELAB Paranoia!

This is a test build! There will probably be a few bugs.

Please let us know on discord (soulwithmae or adamdev) if there are any bugs, and provide a log.

Dependencies