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A library for making payments inside web applications made on Unity using a new internal currency - Telegram Stars.

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UNIGRAM PAYMENT

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UNIGRAM PAYMENT is a library for making payments inside web applications made on Unity using a new internal currency - Telegram Stars. No need to connect payment providers as it was before.

Technical Demo

You can test the SDK without installation in the TMA (Telegram Mini App) demo via Telegram bot.

Dependencies

Install the following plugins/libraries for the SDK to work correctly:

  • Newtonsoft - modern solution for convenient work with json files.

Installation

Download the latest version of the SDK via the .unityPackage file here.

Initialization

Initializing backend components

Before you start testing the library in your project, you need to set up the base, without which it will not work. To do this, it is necessary to run locally Server API and Telegram Bot, in which the logic of payments will be conducte.

To do this, you need to make a clone of the Server API repository that is written in Node.js:

https://github.com/MrVeit/Veittech-UnigramPayment-ServerAPI

And also a clone of the Telegram Bot repository, which is also written in Node.js:

https://github.com/MrVeit/Veittech-UnigramPayment-TelegramBot

If you already have Node.js installed on your PC running Windows (does anyone make Unity games on Linux? :D), you can skip this step and move on to the next one. If you still don't have it installed, you need to go to the official Node.js website and install it yourself.

After installing and cloning the above two repositories, you can open both projects in VS Code or any other code editor that supports Node.js.

Now, to be able to run these projects locally and start testing, you need to create a repository environment variable. To do this, you need to create a file named .env but without a file format in the directory of both repositories.

For the API Server repository environment variable, you need to fill in the following information:

SERVER_DOMAIN = http://localhost

BOT_TOKEN = YOUR_BOT_TOKEN
BOT_SECRET_KEY = "test_app_unigram_payment"

CLIENT_SECRET_KEY = "test_unity_unigram"
CLIENT_JWT_SIGN = "unigram_payment-unity"
  • The SERVER_DOMAIN variable is a link to your domain where the API server is running, for the purposes of testing we will use the local address http://localhost,

  • The BOT_TOKEN variable is the token of your Telegram bot, which can be created in Bot Father inside Telegram by following the following simple steps. After creating the bot, you need to enter the command in /mybots and then go to the following path: Select your bot -> Go to API Token -> Copy the value from there -> Paste the variable value without quotes,

  • The BOT_SECRET_KEY variable is the signature key by which the API server will identify your bot when it receives a check for payment. Ignoring third-party requests if they do not match this value, after decrypting the bot token. Here you can use a pair of two words or one with numbers, using any special characters. IMPORTANT: Store this key securely, it should not be public,

  • The CLIENT_SECRET_KEY variable is the same signature key as the previous one, but for your Unity game. With it, before creating a payment request, you will need to authorize on the API server. IMPORTANT: It must also be stored securely and must not be public,

  • The CLIENT_JWT_SIGN variable is an additional signing key with which your Unity game, after authorizing to the API server and receiving a generated JWT token, is signed with this key. Then, when requesting other API methods, the Unity game sends this generated JWT token in the Authorizatio header, and the server decrypts the token value with this key to allow access to its functionality if the values match.

For the Telegram bot, the environment variables will look like this:

BOT_TOKEN = YOUR_BOT_TOKEN
SERVER_DOMAIN = http://localhost:1000

AUTHORIZATION_SECRET_KEY = "test_app_unigram_payment"
  • The BOT_TOKEN variable should contain the bot token that you have previously filled in and inserted into a variable of the same name for the server API.
  • The SERVER_DOMAIN variable is a reference to your API server. For testing purposes, leave the specified value unchanged.
  • The AUTHORIZATION_SECRET_KEY variable should contain the same value that you filled in for BOT_SECRET_KEY for the API server.

Now you can run both projects to start testing. Open the terminal in the code editor in which you opened these projects and enter the following commands:

To activate the API server, enter the command:

node server.js

To activate the Telegram bot, enter the command:

npm start

IMPORTANT: In case you encounter a startup problem at this stage, it means you don't have Node.js installed or it was installed incorrectly. Try reinstalling or searching for a solution to your problem on the Internet.

Initializing the Unity Client

Once the necessary backend components have been successfully installed and running, you can start customizing your Unity project.

Automatic Initialization

The UnigramPaymentSDK component has an option Initialize On Awake. When it is activated, the SDK is initialized automatically. You will only have to subscribe to the necessary events and start working with it.

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Manual Initialization

Below is a test example of what this might look like:

public sealed class UsageTemplate : MonoBehaviour
{
    private UnigramPaymentSDK _unigramPayment;

    private void OnDisable()
    {
        _unigramPayment.OnInitialized -= UnigramPaymentInitialized;
    }

    private void Start()
    {
        _unigramPayment = UnigramPaymentSDK.Instance;

        _unigramPayment.OnInitialized += UnigramPaymentInitialized;

        _unigramPayment.Initialize();
    }

    private void UnigramPaymentInitialized(bool isSuccess)
    {
        if (isSuccess)
        {
            Debug.Log("Success initialize Unigram Payment SDK");
        }
    }
}

Possible problems

After writing a script to initialize the SDK. You may encounter a number of errors because the configuration of the connection to the test API server is not yet set up.

So you need to go to the configuration window via Unigram Payment -> API Config. Now you need to fill the Client Secret Key field with the value you previously entered for the API server variable CLIENT_SECRET_KEY. You can leave the Server Url field unchanged if you want to do local testing.

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Usage Template

Now it's time to look at examples of using the Unigram Payment library API. After successful initialization, you can create a test invoice for payment.

IMPORTANT: the library makes a special storage with products in the form of Scriptable Object, the configuration of which contains such fields as: Id, Name, Description and its Price in Telegram Stars.

You can find this storage by going to Assets -> Unigram Payment -> Items Storage. To add your own items, right click on the project window and go to Create -> Unigram Payment -> Saleable Item.

Creating a payment invoice

Below you can see an example of creating an invoice to pay for an item in Telegram Stars:

public sealed class UsageTemplate : MonoBehaviour
{
    [SerializeField, Space] private Button _createInvoiceButton;
    [SerializeField, Space] private SaleableItemsStorage _itemsStorage;

    private UnigramPaymentSDK _unigramPayment;

    private string _latestInvoice;

    private void OnDisable()
    {
        _createInvoiceButton.onClick.RemoveListener(CreateInvoice);

        _unigramPayment.OnInitialized -= UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated -= PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed -= PaymentInvoiceCreateFailed;
    }

    private void Start()
    {
        _createInvoiceButton.onClick.AddListener(CreateInvoice);

        _unigramPayment = UnigramPaymentSDK.Instance;

        _unigramPayment.OnInitialized += UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated += PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed += PaymentInvoiceCreateFailed;

        _unigramPayment.Initialize();
    }

    private void CreateInvoice()
    {
        var randomItemFromStorage = _itemsStorage.Items[Random.Range(0, _itemsStorage.Items.Count - 1)];

        Debug.Log($"Claimed item with payload id: {randomItemFromStorage.Id}");

        _unigramPayment.CreateInvoice(randomItemFromStorage);
    }

    private void UnigramPaymentInitialized(bool isSuccess)
    {
        if (isSuccess)
        {
            Debug.Log("Success initialize Unigram Payment SDK");
        }
    }

    private void PaymentInvoiceCreated(string itemPayloadId, string invoiceLink)
    {
        _latestInvoice = invoiceLink;

        Debug.Log($"The link to purchase the test item {itemPayloadId} has been successfully generated: {url}");
    }

    private void PaymentInvoiceCreateFailed(string itemPayloadId)
    {
        Debug.LogError($"Failed to create a payment link for item {itemPayloadId} for one of the following reasons");
    }
}

Now you will easily get a payment link, which you can open in your browser and pay in your Telegram bot if it was launched locally.

IMPORTANT: Processing a callback with receipt of payment check and subsequent refund NOT AVAILABLE IN EDITOR. So you need to create an assembly for WebGL and upload it to Github Pages or anywhere else where you have an HTTPS Connection and a valid SSL Certificate (I won't describe a detailed tutorial here, as you can find that online).

P.S: for detailed information on how to properly build a project with the Unigram Payment library, go to the Build section.

Invoice opening and payment

The following shows the implementation of opening and paying an invoice. The result is processed through appropriate callbacks from receipt of the check when payment is successful or unsuccessful:

public sealed class UsageTemplate : MonoBehaviour
{
    [SerializeField, Space] private Button _createInvoice;
    [SerializeField] private Button _openInvoice;
    [SerializeField, Space] private SaleableItemsStorage _itemsStorage;

    private UnigramPaymentSDK _unigramPayment;

    private PaymentReceiptData _itemPaymentReceipt;

    private string _latestInvoice;

    private void OnDisable()
    {
        _createInvoice.onClick.RemoveListener(CreateInvoice);
        _openInvoice.onClick.RemoveListener(OpenInvoice);

        _unigramPayment.OnInitialized -= UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated -= PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed -= PaymentInvoiceCreateFailed;

        _unigramPayment.OnItemPurchased -= ItemPurchased;
        _unigramPayment.OnItemPurchaseFailed -= ItemPurchaseFailed;
    }

    private void Start()
    {
        _createInvoice.onClick.AddListener(CreateInvoice);
        _openInvoice.onClick.AddListener(OpenInvoice);

        _unigramPayment = UnigramPaymentSDK.Instance;

        _unigramPayment.OnInitialized += UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated += PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed += PaymentInvoiceCreateFailed;

        _unigramPayment.OnItemPurchased += ItemPurchased;
        _unigramPayment.OnItemPurchaseFailed += ItemPurchaseFailed;

        _unigramPayment.Initialize();
    }

    private void CreateInvoice()
    {
        var randomItemFromStorage = _itemsStorage.Items[Random.Range(0, _itemsStorage.Items.Count - 1)];

        Debug.Log($"Claimed item with payload id: {randomItemFromStorage.Id}");

        _unigramPayment.CreateInvoice(randomItemFromStorage);
    }
        
    private void OpenInvoice()
    {
        _unigramPayment.OpenInvoice(_latestInvoice);
    }

    private void UnigramPaymentInitialized(bool isSuccess)
    {
        if (isSuccess)
        {
            Debug.Log("Success initialize Unigram Payment SDK");
        }
    }

    private void PaymentInvoiceCreated(string itemPayloadId, string invoiceLink)
    {
        _latestInvoice = invoiceLink;

        Debug.Log($"The link to purchase the test item {itemPayloadId} has been successfully generated: {url}");
    }

    private void PaymentInvoiceCreateFailed(string itemPayloadId)
    {
        Debug.LogError($"Failed to create a payment link for item {itemPayloadId} for one of the following reasons");
    }

    private void ItemPurchased(PaymentReceiptData receipt)
    {
        _itemPaymentReceipt = receipt;

        Debug.Log($"The item with identifier {_itemPaymentReceipt.InvoicePayload} " +
                $"was successfully purchased for {_itemPaymentReceipt.Amount} " +
                $"stars by the buyer with telegram id {_itemPaymentReceipt.BuyerId}");
    }

    private void ItemPurchaseFailed(SaleableItem failedPurchaseItem)
    {
        Debug.LogError($"Failed to purchase an item {failedPurchaseItem.Name} for one of the following reasons");
    }
}

When called to open a previously generated invoice, you will be presented with a native Pop up window to make a payment, which you can close without payment or pay - the results of both cases will be processed by the SDK.

Payment refund

The following shows the implementation of a call to return a previously paid invoice:

public sealed class UsageTemplate : MonoBehaviour
{
    [SerializeField, Space] private Button _createInvoice;
    [SerializeField] private Button _openInvoice;
    [SerializeField] private Button _refundPayment;
    [SerializeField, Space] private SaleableItemsStorage _itemsStorage;

    private UnigramPaymentSDK _unigramPayment;

    private PaymentReceiptData _itemPaymentReceipt;

    private string _latestInvoice;

    private void OnDisable()
    {
        _createInvoice.onClick.RemoveListener(CreateInvoice);
        _openInvoice.onClick.RemoveListener(OpenInvoice);
        _refundPayment.onClick.RemoveListener(Refund);

        _unigramPayment.OnInitialized -= UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated -= PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed -= PaymentInvoiceCreateFailed;

        _unigramPayment.OnItemPurchased -= ItemPurchased;
        _unigramPayment.OnItemPurchaseFailed -= ItemPurchaseFailed;

        _unigramPayment.OnRefundTransactionFinished -= RefundTransactionFinished;
    }

    private void Start()
    {
        _createInvoice.onClick.AddListener(CreateInvoice);
        _openInvoice.onClick.AddListener(OpenInvoice);
        _refundPayment.onClick.AddListener(Refund);

        _unigramPayment = UnigramPaymentSDK.Instance;

        _unigramPayment.OnInitialized += UnigramPaymentInitialized;

        _unigramPayment.OnInvoiceLinkCreated += PaymentInvoiceCreated;
        _unigramPayment.OnInvoiceLinkCreateFailed += PaymentInvoiceCreateFailed;

        _unigramPayment.OnItemPurchased += ItemPurchased;
        _unigramPayment.OnItemPurchaseFailed += ItemPurchaseFailed;

        _unigramPayment.OnRefundTransactionFinished += RefundTransactionFinished;

        _unigramPayment.Initialize();
    }

    private void CreateInvoice()
    {
        var randomItemFromStorage = _itemsStorage.Items[Random.Range(0, _itemsStorage.Items.Count - 1)];

        Debug.Log($"Claimed item with payload id: {randomItemFromStorage.Id}");

        _unigramPayment.CreateInvoice(randomItemFromStorage);
    }
        
    private void OpenInvoice()
    {
        _unigramPayment.OpenInvoice(_latestInvoice);
    }

    private void Refund()
    {
        _unigramPayment.Refund(_itemPaymentReceipt);
    }

    private void UnigramPaymentInitialized(bool isSuccess)
    {
        if (isSuccess)
        {
            Debug.Log("Success initialize Unigram Payment SDK");
        }
    }

    private void PaymentInvoiceCreated(string itemPayloadId, string invoiceLink)
    {
        _latestInvoice = invoiceLink;

        Debug.Log($"The link to purchase the test item {itemPayloadId} has been successfully generated: {url}");
    }

    private void PaymentInvoiceCreateFailed(string itemPayloadId)
    {
        Debug.LogError($"Failed to create a payment link for item {itemPayloadId} for one of the following reasons");
    }

    private void ItemPurchased(PaymentReceiptData receipt)
    {
        _itemPaymentReceipt = receipt;

        Debug.Log($"The item with identifier {_itemPaymentReceipt.InvoicePayload} " +
                $"was successfully purchased for {_itemPaymentReceipt.Amount} " +
                $"stars by the buyer with telegram id {_itemPaymentReceipt.BuyerId}");
    }

    private void ItemPurchaseFailed(SaleableItem failedPurchaseItem)
    {
        Debug.LogError($"Failed to purchase an item {failedPurchaseItem.Name} for one of the following reasons");
    }

    private void RefundTransactionFinished(string transactionId, bool isSuccess)
    {
        if (isSuccess)
        {
            Debug.Log("The process of refunding the purchased stars through the transaction with" +
                    $" the identifier `{transactionId}` " +
                    $"has been completed successfully");
        }
    }
}

After you request a payment refund, the API server contacts the Telegram API for the specified transaction id and buyer id. The next step is to check if this payment from this user has been in your Telegram bot at all or if it has been previously refunded. After receiving the result, you can display some notification to the user about successful or unsuccessful refund.

Access token update

The API server access token has an expiration date, which you can change at your discretion in the session.js script on the server (by default it is valid for an hour).

After this expires, access to the API for your Unity client is closed, and you need to upgrade. The SDK provides an automatic token update if a failed request to the server is made with the corresponding error Unauthorized client, access denied.

If you want to manually refresh the access token, then call the UnigramPaymentSDK.Instance.RefreshToken() method and subscribe to the successful refresh result UnigramPaymentSDK.Instance.OnSessionTokenRefreshed.

Build

Before you start building your unity project in WebGl, you need to do a few things to get the library working properly.

Go to the Build Settings window, then open Project Settings -> Player -> Resolution and Presentation and select the Unigram Pay build template. To display correctly in Telegram Web View, you need to set Default Canvas Width to 1080 and Default Canvas Height to 1920, and disable the Run in Background option.

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These are all the necessary steps that need to be done for the project to build successfully and for the library functions to work properly.

Production Backend Deploy

Here is a step-by-step guide to deploying an API server and a Telegram bot on your server.

As an example, we will use a virtual server on OC Ubuntu that was rented from this hosting provider (if you decide to rent a server from them too, go to this link and get a sweet discount).

Installation of required modules

Once we have rented a virtual server and connected to it via SSH, we can now install the required modules.

Installing Git

Allows you to clone public/private repositories to your server.

  1. Update the list of packages on the server:
sudo apt update
  1. Installing a module:
sudo apt install git -y
  1. After the installation is complete, enter this command to verify that the installation was successful:
git --version

Installing Docker

Runs your project as an isolated container and greatly speeds up the process of running it on the server, without having to write a bunch of commands.

  1. First, you need to download the base packages for Docker:
sudo apt install apt-transport-https ca-certificates curl software-properties-common -y
  1. Now we need to add the official Docker GPG key:
curl -fsSL https://download.docker.com/linux/ubuntu/gpg | sudo gpg --dearmor -o /usr/share/keyrings/docker-archive-keyring.gpg
  1. Now we need to add the docker repository to APT:
echo "deb [arch=$(dpkg --print-architecture) signed-by=/usr/share/keyrings/docker-archive-keyring.gpg] https://download.docker.com/linux/ubuntu $(lsb_release -cs) stable" | sudo tee /etc/apt/sources.list.d/docker.list > /dev/null
  1. Update the list of packages on the server:
sudo apt update
  1. Check that Docker will be installed from the official repository with the current version:
apt-cache policy docker-ce
  1. The long-awaited installation of Docker on the server:
sudo apt install docker-ce -y

Installing Make

Allows you to quickly deploy/stop/delete your projects on the server, without having to type a bunch of commands.

  1. Update the list of packages on the server:
sudo apt update
  1. Installing a package:
sudo apt install build-essential -y
  1. Check that the module has been installed correctly:
make --version

Installing Nginx

The web server, which in this example will proxy all requests to your API server when you send GET and POST requests to your server's IP address or domain.

  1. Update the list of packages on the server:
sudo apt update
  1. Installing a package:
sudo apt install nginx -y
  1. Now it is necessary to check the status of Nginx operation:
sudo systemctl status nginx
  1. Go to the IP address of your server in your browser:
http://YOUR_SERVER_IP_ADDRESS

After the correct installation, you need to make sure that port 80 is open on the server. If Nginx is successfully installed and working correctly, you will see a welcome page.

Configuring components

Configuring HTTPS connection

Telegram has very strict rules regarding requests to third-party resources from Telegram bots. Therefore, it is necessary to add the ability to connect to the API server via HTTPS

P.S: In general, this is a very important point, because with HTTP connection data can be quietly listened to by third parties, which entails information leakage and danger for your users).

To proceed, you need to register a domain for your server so that you can install the certificate there.

You can do this right here if you have already clicked the link and received a nice discount at checkout.

Once you have connected your server's IP address in the domain settings, you can start setting up the connection. If you don't have a reliable SSL certificate, you can generate one with a few commands.

  1. Update the list of packages on the server:
sudo apt update
  1. Install the package and plugin for Nginx:
sudo apt install certbot python3-certbot-nginx -y
  1. Obtaining SSL certificate:
sudo certbot --nginx -d YOUR_DOMAIN_NAME

In the YOUR_DOMAIN_NAME field, write the address of the leased domain that you should have previously purchased at this point.

Follow the on-screen instructions to complete the process, many of which you can skip by pressing the Enter button. Certbot will prompt you to choose whether to redirect HTTP traffic to HTTPS, which is recommended for security.

Configuring API server configuration

  1. Now you need to go to the nginx configuration directory and create a configuration for your API server:
cd /etc/nginx/sites-available/
  1. Create a configuration with the name of your domain:
nano YOUR_DOMAIN_NAME
  1. Copy and paste this configuration data, but replace YOUR_DOMAIN_NAME with your domain:
server
{
   listen 443 ssl;
   server_name YOUR_DOMAIN_NAME;

   ssl_certificate /etc/letsencrypt/live/YOUR_DOMAIN_NAME/fullchain.pem; # managed by Certbot
   ssl_certificate_key /etc/letsencrypt/live/YOUR_DOMAIN_NAME/privkey.pem; # managed by Certbot
   include /etc/letsencrypt/options-ssl-nginx.conf; # managed by Certbot
   ssl_dhparam /etc/letsencrypt/ssl-dhparams.pem; # managed by Certbot

   location / {
     proxy_pass http://localhost:1000;
     proxy_set_header Host $host;
     proxy_set_header X-Real-IP $remote_addr;
     proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
     proxy_set_header X-Forwarded-Proto $scheme;

     add_header 'Access-Control-Allow-Origin' '*' always;
     add_header 'Access-Control-Allow-Methods' 'GET, POST, PUT, DELETE, OPTIONS' always;
     add_header 'Access-Control-Allow-Headers' 'Origin, Content-Type, Accept, Authorization' always;

     if ($request_method = OPTIONS) {
      return 204;
     }

     add_header 'X-Content-Type-Options' 'nosniff';
     add_header 'Server' 'nginx';
     add_header 'Cache-Control' 'no-store, no-cache, must-revalidate, proxy-revalidate, max-age=0';
   }
}

server
{
    listen 80;
    server_name YOUR_DOMAIN_NAME;

    if ($host = YOUR_DOMAIN_NAME) {
        return 301 https://$host$request_uri; # managed by Certbot
    }

    location / {
      return 301 https://$host$request_uri;
    }
}

Also, in addition to setting up nginx, in this configuration we set up mandatory headers so that the connection succeeds and is not blocked.

IMPORTANT: Failure to do so will result in an attempt to send any GET/POST request from your Web App inside Telegram being blocked.

  1. Create a symbolic link to your configuration in the sites-enabled directory:
sudo ln -s /etc/nginx/sites-available/YOUR_DOMAIN_NAME /etc/nginx/sites-enabled/
  1. Check the Nginx configuration for syntax errors:
sudo nginx -t

IMPORTANT: In case you see syntax is OK, you can proceed to the next step.

  1. Reboot Nginx to apply the new configuration:
sudo systemctl reload nginx

Deploy

Deploy API Server

After installing all the necessary modules and setting up the necessary configurations, you can start to deploy the API server.

  1. Go to the main directory of the server:
cd /root/
  1. Clone the repository with the API server into the root directory:
git clone https://github.com/MrVeit/Veittech-UnigramPayment-ServerAPI.git
  1. Get the contents of the directory:
ls -l
  1. Navigate to the server API files:
cd Veittech-UnigramPayment-ServerAPI/src
  1. Now we need to create a file with the storage of environment variables that are used in the project:
nano .env

We have already created it earlier at this stage, so copy and paste these values: The value of the SERVER_DOMAIN variable replace it with the domain of your server that you previously rented, binding it to the server.

  1. Start building and creating a docker container with an API server with a single command:
make run
  1. To verify that the docker container is running, enter the following command:
docker ps

P.S: If the container is successfully started, you will see its name in the list, its id, and the time since it was started.

  1. After the deploy, check the docker container logs to make sure no errors occurred:
make logs

In case the launch was successful, you will see only 1 line in the logs: API Server running at YOUR_DOMAIN_NAME. Your API server is now running on the server and ready to accept requests from your client on Unity.

Deploy Telegram Bot

Once the basic set of modules has been installed, you can start running one of the projects.

  1. Navigate to the main directory of the server:
cd /root/
  1. Clone the repository with the telegram bot into the root directory of the server:
git clone https://github.com/MrVeit/Veittech-UnigramPayment-TelegramBot.git
  1. Get the contents of the directory:
ls -l
  1. Navigate to the Telegram Bot files:
cd Veittech-UnigramPayment-TelegramBot/src

IMPORTANT: Repeat the same steps starting from step 5 that you did to deploy your API server, they are exactly the same.

After you have launched the second container with your Telegram bot, you can go to it and check its functionality.

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