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I assume this is related to the way we compare versions based on the GameIdentifier, and all the preview releases from the "new" Jenkins end up with the same identifier taken from the display version =/ Guess we'll need to do some custom mangling with version ids again...
All preview builds of the Omega bundle triggered from engine's `develop`
branch have the same display version string (currently "alpha-18"). As
this version string is not unique, the launcher treats all those
releases as the same (at least in the UI).
This PR appends the build number to the version string in the
GameIdentifier to be able to distinguish the builds. It's only a quick
fix as the launcher should not mangle with version IDs on its own, but
just consume them from whatever repository source it connects to...
Quick fix for #630
I assume this is related to the way we compare versions based on the
GameIdentifier
, and all the preview releases from the "new" Jenkins end up with the same identifier taken from the display version =/ Guess we'll need to do some custom mangling with version ids again...Related:
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