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Release 4 Live Link Bliss for Unreal Engine

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@MiloMindbender MiloMindbender released this 28 Apr 20:35

This release has plugins for UE 5.2, 5.3 and 5.4. For UE5.0 and 5.1 use release 3 If you need the bliss sample project, look below.

For install instructions, go here

REQUIRES RETracker Bliss Hardware with RETracker 0.8.8.0 or higher software.

What's new

  • Support for UE 5.2, 5.3 and 5.4 is the only new feature.
  • The plugins now build without warnings on UE 5.2, 5.3 and 5.4
  • This release is plugins only. I will be updating the sample project and other resources like documentation and printable tags in the next release. For now you can get these from release 3, see "sample project" below for instructions and links.

The files

PluginOnly files

These contain the plugin only. The PluginOnly files contain no documentation, no PDFs of the calibration charts, no calibration actors and no sample project. Just create a "Plugins" folder in your Unreal project and copy the LiveLinkBliss folder from this release into it. Source code is included.

Sample project

If you are using Unreal 5.0 or 5.1 get the plugins and sample from the release 3 page here. If you want the bliss sample project for Unreal 5.2, 5.3 or 5.4 Download LiveLinkBliss_R3_for_UE5.1.zip This contains the older sample project and aruco/apriltag assets. After unzipping this, delete the "Plugins" folder and replace it with the plugins folder from this page that matches the version of Unreal you are using. Now when you open the sample project in UE 5.2, 5.3 or 5.4 it should automatically convert itself. Please let me know if you have any problems. I am in the process of doing an updated version of the tutorial sample as many things have changed.

Repository Snapshots

You DO NOT need the files labeled "Source Code" they archives of the repository as of Release 4. They are not ready to use and require compiling with Visual Studio 2022

Problems

If you have problems please check troubleshooting

If this does not help or you need a version for an older Unreal Engine, please post an issue here