Simplistic Procedural Landscapes and Oceans as a plugin for unreal engine 4.26/4.27/5.0 using Editor Shader Graph
Using the Editor Shader Graph, creating landscapes and oceans within a material function and render them using geometry clipmaps. Currently support landscape layers, runtime asset spawning, runtime collisions, features multiple triplanar material and a basic landscape material.
Don't forget to disabled the "caching" option within the detail panel for instant feedback on your landscape!
Requires the ability to compile C++ projects within Unreal Engine.